Aether.Physics2D 1.1.0

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There is a newer version of this package available.
See the version list below for details.
dotnet add package Aether.Physics2D --version 1.1.0
NuGet\Install-Package Aether.Physics2D -Version 1.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Aether.Physics2D" Version="1.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Aether.Physics2D --version 1.1.0
#r "nuget: Aether.Physics2D, 1.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Aether.Physics2D as a Cake Addin
#addin nuget:?package=Aether.Physics2D&version=1.1.0

// Install Aether.Physics2D as a Cake Tool
#tool nuget:?package=Aether.Physics2D&version=1.1.0

Aether.Physics2D is a 2D collision detection system.

Product Compatible and additional computed target framework versions.
.NET Framework net40 is compatible.  net403 was computed.  net45 was computed.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Universal Windows Platform netcore50 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on Aether.Physics2D:

Package Downloads
SharpEngine

Little 2D game engine built on RayLib

CaptainKidd.Aether.Physics2D.Diaognostics

Package Description

Gym.NET.Environments

openai/gym's popular toolkit for developing and comparing reinforcement learning algorithms port to C#. This package contains ported gym's environments.

GibsonCore

Game engine core library for Monogame

SharpEngine.AetherPhysics

AetherPhysics Package of SharpEngine - 2D Game Engine

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on Aether.Physics2D:

Repository Stars
SciSharp/Gym.NET
openai/gym's popular toolkit for developing and comparing reinforcement learning algorithms port to C#.
Version Downloads Last updated
2.1.0 309 4/22/2024
2.0.0 2,385 8/23/2023
1.7.0 5,542 4/7/2023
1.6.1.1-alpha 1,722 10/17/2021
1.6.1 11,032 8/20/2021
1.6.0 1,875 8/9/2021
1.5.0 3,005 7/18/2020
1.4.0 3,822 12/27/2018
1.3.1 3,066 5/17/2018
1.2.0 2,988 1/2/2018
1.1.0 2,919 10/18/2017
1.0.0 3,296 9/14/2017
0.1.0 2,739 9/10/2017

In this Release:

Multithreading VelocityConstraintsSolver
fix CCD warmstarting. The bug caused bodies to lose momentum after a collision.
Default constructor for Controller
Refactor PhysicsLogicFilter, ControllerFilter & Controller Types. Allows 3rd party Controllers.
Breakable Bodies removed from the core engine and moved to Common.PhysicsLogic
Use TimeSpan for Diagnostics
Reduce garbage (GC) in TestBed
Reimplement warmStarting & subStepping
fix Breakablebodies and Explosions sample