Ab4d.SharpEngine 2.0.8936-rc1

This is a prerelease version of Ab4d.SharpEngine.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Ab4d.SharpEngine --version 2.0.8936-rc1
NuGet\Install-Package Ab4d.SharpEngine -Version 2.0.8936-rc1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Ab4d.SharpEngine" Version="2.0.8936-rc1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Ab4d.SharpEngine --version 2.0.8936-rc1
#r "nuget: Ab4d.SharpEngine, 2.0.8936-rc1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Ab4d.SharpEngine as a Cake Addin
#addin nuget:?package=Ab4d.SharpEngine&version=2.0.8936-rc1&prerelease

// Install Ab4d.SharpEngine as a Cake Tool
#tool nuget:?package=Ab4d.SharpEngine&version=2.0.8936-rc1&prerelease

Ab4d.SharpEngine

Ab4d.SharpEngine is a cross-platform Vulkan based 3D rendering engine for desktop and mobile .Net applications.

Vulkan is a high performance graphics and cross-platform API that is similar to DirectX 12 but can run on multiple platforms.

The following features are supported by the current version:

  • Using any coordinate system (y-up or z-up, right-handed or left-handed)
  • Core SharpEngine objects (Scene, SceneView)
  • Many SceneNode objects (ported most of 3D objects from Ab3d.PowerToys)
  • Object instancing (InstancedMeshNode)
  • Cameras: TargetPositionCamera, FirstPersonCamera, FreeCamera, MatrixCamera
  • Lights: AmbientLight, DirectionalLight, PointLight, SpotLight, CameraLight
  • Effects: StandardEffect, SolidColorEffect, VertexColorEffect, ThickLineEffect
  • ReaderObj to read 3D models from obj files
  • Assimp importer that uses third-party library to import 3D models from almost any file format

Samples

Ab4d.SharpEngine.Samples on GitHub

Platforms and UI frameworks:

Windows:

  • WPF full composition support with SharpEngineSceneView control (Ab4d.SharpEngine.Wpf library)
  • AvaloniaUI support with SharpEngineSceneView control (Ab4d.SharpEngine.AvaloniaUI library)
  • WinUI 3 support with SharpEngineSceneView control (Ab4d.SharpEngine.WinUI library)
  • Using SDL or Glfw (using third-party Silk.Net library; the same project also works on Linux)
  • MAUI
  • WinForms support

Linux (including Raspberry PI 4):

  • AvaloniaUI support with SharpEngineSceneView control (Ab4d.SharpEngine.AvaloniaUI library)
  • Using SDL or Glfw (using third-party Silk.Net library; the same project also works on Windows)
  • See "Vulkan on Resberry Pi 4" guide on how to use SharpEngine on Resberry Pi 4 with an external monitor.

Android:

  • Using SurfaceView in C# Android Application
  • Using SDL (using third-party Silk.Net library)
  • MAUI

macOS:

  • Using AvaloniaUI with SharpEngineSceneView control (Ab4d.SharpEngine.AvaloniaUI library). Requires MoltenVK library - see special project for macos.
  • Using MAUI - requires MoltenVK library - see Building for macOS and iOS below.

iOS:

  • Using MAUI - requires .Net 8 and MoltenVK library

Online help

Online Ab4d.SharpEngine Reference help

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net6.0

    • No dependencies.
  • net8.0

    • No dependencies.

NuGet packages (6)

Showing the top 5 NuGet packages that depend on Ab4d.SharpEngine:

Package Downloads
Ab4d.SharpEngine.WinUI

Ab4d.SharpEngine.WinUI defines WinUI controls that can show 3D scene rendered by Ab4d.SharpEngine rendering engine

Ab4d.SharpEngine.AvaloniaUI

Ab4d.SharpEngine.AvaloniaUI defines Avalonia controls that can show 3D scene rendered by Ab4d.SharpEngine rendering engine

Ab4d.SharpEngine.Assimp

Ab4d.SharpEngine.Assimp provides classes that can use Assimp importer to import 3D objects into Ab4d.SharpEngine 3D rendering engine

Ab4d.SharpEngine.Wpf

Ab4d.SharpEngine.Wpf defines WPF controls that can show 3D scene rendered by Ab4d.SharpEngine rendering engine

Ab4d.SharpEngine.glTF

Ab4d.SharpEngine.glTF library provides a glTF 2.0 importer that can import 3D objects from glTF files to Ab4d.SharpEngine 3D objects. The library also provides a glTF exporter that can export the 3D scene created by Ab4d.SharpEngine to the glTF file.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.0.8941-rc2 87 6/24/2024
2.0.8936-rc1 112 6/19/2024
1.0.8740 1,261 12/7/2023
0.9.20-rc1 206 11/15/2023
0.9.18-beta6 192 10/20/2023
0.9.16-beta5 157 9/15/2023
0.9.15-beta4 590 8/23/2023
0.9.14-beta3 225 8/4/2023
0.9.13-beta3 912 7/11/2023
0.9.11-beta3 168 5/11/2023
0.9.10-beta3 106 5/10/2023
0.9.8-beta2 548 4/16/2023
0.9.0-beta1 216 12/14/2022

Ab4d.SharpEngine v2.0.0-rc1
Major new features:
- Added PixelsNode, PixelMaterial and PixelEffect that can be used to render 3D pixels and point-clouds.
- Added ModelMover that can be used to move selected 3D models in the 3D space.
- Added ModelScalar that can be used to scale selected 3D models.
- Added ModelRotator that can be used to rotate selected 3D models.
- Added MultiMaterialModelNode that defines a SceneNode with a single mesh and multiple materials. It uses SubMesh objects to define which triangles in the mesh are rendered with which material.
- Added InputEventsManager (platform specific) and ManualInputEventsManager (generic) that can be used to easily subscribe to pointer and mouse events on 3D objects.
- Significantly improved the performance of generating edge lines (can be more than 100 times faster than before). To use the new method create an instance of the EdgeLinesFactory class and call any of its public methods.
- Significantly improved the performance of LineSelectorData that can be used to select lines with pointer or mouse. See updated "HitTesting / Line selection" sample.
- Added SliceSceneNode, SliceGroupNode and SliceModelNode methods to ModelUtils. They can slice SceneNode objects by a plane.

Breaking changes:
- Renamed all classes, methods and parameters with "mouse" text to use "pointer" instead, for example: MouseCameraController => PointerCameraController, MouseButtons => PointerButtons, MouseAndKeyboardConditions => PointerAndKeyboardConditions, etc.
- Marked all methods in Color3, Color4 and BoundingBox that take parameters by ref as obsolete. There are new methods that take parameters by in keyword instead.
- BoundingBox.Transform and protected Camera.SetCameraMatrices changed ref parameter to in parameter.

Many other improvements and fixes. See https://www.ab4d.com/SharpEngine-history.aspx for the whole list of changes.