2DSharpEngine 1.0.1
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package 2DSharpEngine --version 1.0.1
NuGet\Install-Package 2DSharpEngine -Version 1.0.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="2DSharpEngine" Version="1.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="2DSharpEngine" Version="1.0.1" />
<PackageReference Include="2DSharpEngine" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add 2DSharpEngine --version 1.0.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: 2DSharpEngine, 1.0.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=2DSharpEngine&version=1.0.1
#tool nuget:?package=2DSharpEngine&version=1.0.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
2D Game Engine - Powered by SFML.NET
This is a lightweight, high-performance 2D game engine built using SFML.NET, inspired by MonoGame. The engine provides a simple yet flexible framework for creating 2D games, leveraging the power of SFML for rendering, input handling, audio, and more. Whether you're a hobbyist or a seasoned game developer, this engine offers the tools you need to create your next 2D project with ease.
Features:
- SFML.NET Integration: Harness the power of the SFML library with .NET bindings for seamless rendering, window management, input handling, and more.
- MonoGame-Inspired Architecture: Built with a similar structure to MonoGame, making it easy for developers familiar with MonoGame to get started quickly.
- Cross-Platform: Supports Windows, macOS, and Linux, ensuring your games can run on multiple platforms.
- Easy-to-Use API: Focuses on simplicity, providing a clean and intuitive API for developers of all levels.
- Extensible: Easily extendable to add new features or modify existing ones to suit your specific needs.
MonoGame Features
- GraphicsDevice/GraphicsDeviceManager
- ContentManager
- SpriteBatch: The sprite batch has extensions, DrawLine, DrawTextureShadow, DrawTextShadow, CreateRectangle, CreateRoundedRectangle, and DrawGradient. Methods
- SpriteFont
- Song/SoundEffect
- Shader: SFML.NET Shaders has a custom class called Effects from monogame. This class Takes 3 parameters, (shaderPath, geometryPath, fragmentPath).
- SceneSystem/Scene/SceneObjects
- InputSystem: The input system utilizes the SFML.NET input system. But recreated to make it simular to MonoGame
Requirements:
- .NET 9.0 or higher
- SFML.NET (requires SFML native libraries) or SFML.NET nuget package.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net9.0
- SFML.Net (>= 2.6.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.