sdl2.nuget 2.30.8

There is a newer version of this package available.
See the version list below for details.
dotnet add package sdl2.nuget --version 2.30.8                
NuGet\Install-Package sdl2.nuget -Version 2.30.8                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="sdl2.nuget" Version="2.30.8" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add sdl2.nuget --version 2.30.8                
#r "nuget: sdl2.nuget, 2.30.8"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install sdl2.nuget as a Cake Addin
#addin nuget:?package=sdl2.nuget&version=2.30.8

// Install sdl2.nuget as a Cake Tool
#tool nuget:?package=sdl2.nuget&version=2.30.8                

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

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Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

Product Compatible and additional computed target framework versions.
native native is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (6)

Showing the top 5 NuGet packages that depend on sdl2.nuget:

Package Downloads
sdl2_ttf.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

sdl2_image.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

sdl2_mixer.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

Dina.Framework

Dina is a framework in SDL2/C++ inspired by Love2D and MonoGame.

sdl2_net.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on sdl2.nuget:

Repository Stars
soywiz-archive/cspspemu
C# PSP Emulator (.NET Core 3.1)
Version Downloads Last updated
2.30.9 702 11/7/2024
2.30.8 1,533 10/12/2024
2.30.7 709 9/1/2024
2.30.6 103 9/1/2024
2.30.5 116 9/1/2024
2.30.4 103 9/1/2024
2.30.3 1,337 6/8/2024
2.30.2 2,031 4/6/2024
2.30.1 356 4/6/2024
2.30.0 2,951 2/5/2024
2.29.2-prerelease 1,779 1/23/2024
2.28.5 20,454 11/11/2023
2.28.4 7,158 10/11/2023
2.28.3 4,161 9/4/2023
2.28.2 4,467 8/5/2023
2.28.1 4,574 7/1/2023
2.28.0 4,031 6/28/2023
2.26.5 5,302 4/9/2023
2.26.4 4,079 3/23/2023
2.26.3 4,913 2/22/2023
2.26.2 4,102 2/1/2023
2.26.1 27,602 12/6/2022
2.26.0 3,630 12/6/2022
2.24.2 4,680 11/8/2022
2.24.1 4,263 11/8/2022
2.24.0 4,271 11/8/2022
2.0.22 5,806 4/27/2022
2.0.20 53,762 1/16/2022
2.0.18 5,884 12/7/2021
2.0.16 9,534 8/19/2021
2.0.14 19,642 1/4/2021
2.0.12 11,381 4/6/2020
2.0.10 13,116 7/30/2019
2.0.9 16,025 11/9/2018
2.0.8.2 7,528 9/22/2018
2.0.8.1 6,405 9/20/2018
2.0.8 11,793 8/3/2018

This is a stable bugfix release, with the following changes:
* Fixed a crash in XInput code at startup
* Fixed flooding the OS with I/O when a PS4/PS5 controller is disconnected
* Added SDL_VIDEO_DOUBLE_BUFFER support to the Wayland backend
* SDL_WINDOWEVENT_EXPOSED is sent appropriately when using Wayland
* Fixed hang at startup in audio code when the application has large stack usage on Linux
* Fixed initializing KMSDRM on older Linux systems
* The pre-built SDL2.dll no longer depends on ucrtbase.dll