nkast.Xna.Framework 3.8.9013

The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org. Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package nkast.Xna.Framework --version 3.8.9013
NuGet\Install-Package nkast.Xna.Framework -Version 3.8.9013
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="nkast.Xna.Framework" Version="3.8.9013" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add nkast.Xna.Framework --version 3.8.9013
#r "nuget: nkast.Xna.Framework, 3.8.9013"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install nkast.Xna.Framework as a Cake Addin
#addin nuget:?package=nkast.Xna.Framework&version=3.8.9013

// Install nkast.Xna.Framework as a Cake Tool
#tool nuget:?package=nkast.Xna.Framework&version=3.8.9013

Core Xna Framework API.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net40 is compatible.  net403 was computed.  net45 was computed.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (20)

Showing the top 5 NuGet packages that depend on nkast.Xna.Framework:

Package Downloads
MonoGame.Framework.WindowsDX.9000

XNA framework for Windows Desktop platform (DirectX11).

MonoGame.Framework.DesktopGL.9000

XNA framework for SDL Desktop Platforms (OpenGL).

MonoGame.Framework.Android.9000

This is a custom build of MonoGame framework. Includes bugfixes, performance improvements, less memory garbage per frame, and better memory management. This package provides you with MonoGame Framework that works on Android.

MonoGame.Framework.WindowsUniversal.9000

This is a custom build of MonoGame framework. Includes bugfixes, performance improvements, less memory garbage per frame, and better memory management. This package provides you with MonoGame Framework that works on Windows 10, Windows Phone 10 and Xbox One using UWP(Universal Windows Platform).

MonoGame.Framework.Cardboard.9000

This is an experiment port of Google Cardboard on MonoGame/XNA framework. Example: GraphicsDevice.Clear(Color.CornflowerBlue); var vrstate = Microsoft.Xna.Framework.Input.Cardboard.Headset.GetState(); var leftEye = vrstate.LeftEye; GraphicsDevice.Viewport = leftEye.Viewport; // draw with leftEye.View, leftEye.Projection. var rightEye = vrstate.RightEye; GraphicsDevice.Viewport = rightEye.Viewport; // draw with rightEye.View, rightEye.Projection. This package provides you with MonoGame/XNA Framework that works on Android-Cardboard.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on nkast.Xna.Framework:

Repository Stars
tainicom/Aether.Physics2D
2D collision detection system.
Version Downloads Last updated
3.11.9002 628 3/9/2024
3.10.9001 962 11/30/2023
3.9.9001 1,061 8/9/2023
3.8.9102 694 2/5/2023
3.8.9101 1,020 10/9/2022
3.8.9100 913 8/10/2022
3.8.9014 466 8/3/2022
3.8.9013 810 4/30/2022