iluvadev.ConsoleProgressBar 1.1.0

dotnet add package iluvadev.ConsoleProgressBar --version 1.1.0
NuGet\Install-Package iluvadev.ConsoleProgressBar -Version 1.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="iluvadev.ConsoleProgressBar" Version="1.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add iluvadev.ConsoleProgressBar --version 1.1.0
#r "nuget: iluvadev.ConsoleProgressBar, 1.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install iluvadev.ConsoleProgressBar as a Cake Addin
#addin nuget:?package=iluvadev.ConsoleProgressBar&version=1.1.0

// Install iluvadev.ConsoleProgressBar as a Cake Tool
#tool nuget:?package=iluvadev.ConsoleProgressBar&version=1.1.0

More info in github project page: (https://github.com/iluvadev/ConsoleProgressBar)

You can buy me a beer 😉 (https://www.buymeacoffee.com/iluvadev)

ConsoleProgressBar

A versatile and easy to use ProgressBar for Console applications, written in C#.

Is .Net Standard 2.1 (cross-platform ready), but only tested on Windows.

Features

  • Simple to use with many configuration options
  • Can show or hide a Marquee: a char that moves around the ProgressBar
  • Maximum is optional: If Maximum is null, no progress will be shown (but you can show Marquee)
  • Automatically calculates Percentage and Estimated Remaining Time (TimeRemaining)
  • Optional Text in the same line as ProgressBar
  • Optional multiple Descriptions under ProgressBar
  • Colors in all components: in ProgressBar Layout elements, in Text and Descriptions

You can define dynamic content or values, with lambda expressions for:

  • Background and Foreground Colors of Layout elements, Text and Descriptions
  • Content of Text and Descriptions
  • Characters used in Layout to represent ProgressBar

How it works

ProgressBar creates an internal Thread. In this thread the component updates its representation in Console every few time. This time is configurable, modifying the Delay property (default: 75ms)

Examples with images

Default ProgressBar:

Output of Ussage

Code:
const int max = 500;

//Create the ProgressBar
using (var pb = new ProgressBar { Maximum = max })
{
  for (int i = 0; i < max; i++)
  {
    Task.Delay(10).Wait(); //Do something
    pb.PerformStep(); //Step in ProgressBar (Default is 1)
  }
}

With params:

Output of Ussage

Code:
const int max = 1000;

//Create the ProgressBar
// initialPosition: Console Line to put the ProgressBar (optional, last Console line is assumed)
// autoStart: Optional, default true
// Maximum: The Max value in ProgressBar (Default is 100)
// Step: The increment when performStep (Default is 1)
using (var pb = new ProgressBar(initialPosition: 3, autoStart: false) { Maximum = max, Step = 2})
{
  pb.Start(); // autoStart=false -> we need start manually
  for (int i = 0; i < max; i+=pb.Step)
  {
    Task.Delay(10).Wait(); //Do something
    pb.PerformStep(); //Step in ProgressBar
  }
}

Without Maximum:

Output of Ussage

Code:
const int max = 500;

//Create the ProgressBar
// Maximum: The Max value in ProgressBar (Default is 100)
using (var pb = new ProgressBar() { Maximum = null })
{
  for (int i = 0; i < max; i++)
  {
    Task.Delay(10).Wait(); //Do something
    pb.PerformStep(); //Step in ProgressBar (Default is 1)
  }
}

Setting text:

Output of Ussage

Code:
const int max = 500;

//Create the ProgressBar
using (var pb = new ProgressBar() { Maximum = max })
{
  //Setting fixed "Processing Text" 
  pb.Text.Body.Processing.SetValue("Processing, please wait...");

  //Setting "Done Text"
  pb.Text.Body.Done.SetValue("Well done!!");

  //Clear "Description Text"
  pb.Text.Description.Clear();

  for (int i = 0; i < max; i++)
  {
    Task.Delay(10).Wait(); //Do something
    pb.PerformStep(); //Step in ProgressBar (Default is 1)
  }
}

Setting contextual text:

Output of Ussage

Code:
const int max = 500;

//Create the ProgressBar
using (var pb = new ProgressBar() { Maximum = max })
{
  //Setting "Processing Text" with context 
  pb.Text.Body.Processing.SetValue(pb => ($"Processing {pb.ElementName}, please wait..."));

  //Setting "Done Text" with context
  pb.Text.Body.Done.SetValue(pb => $"Processed {pb.Maximum} in {pb.TimeProcessing.TotalSeconds}s.");

  //Clear "Description Text"
  pb.Text.Description.Clear();

  for (int i = 0; i < max; i++)
  {
    string elementName = Guid.NewGuid().ToString();

    Task.Delay(10).Wait(); //Do something
    pb.PerformStep(elementName); //Step in ProgressBar. Setting current ElementName
  }
}

Setting descriptions:

Output of Ussage

Code:
const int max = 500;

//Create the ProgressBar
using (var pb = new ProgressBar() { Maximum = max })
{
  //Clear "Description Text"
  pb.Text.Description.Clear();

  //Setting "Description Text" when "Processing"
  pb.Text.Description.Processing.AddNew().SetValue(pb => $"Element: {pb.ElementName}");
  pb.Text.Description.Processing.AddNew().SetValue(pb => $"Count: {pb.Value}");
  pb.Text.Description.Processing.AddNew().SetValue(pb => $"Processing time: {pb.TimeProcessing.TotalSeconds}s.");
  pb.Text.Description.Processing.AddNew().SetValue(pb => $"Estimated remaining time: {pb.TimeRemaining?.TotalSeconds}s.");

  //Setting "Description Text" when "Done"
  pb.Text.Description.Done.AddNew().SetValue(pb => $"{pb.Value} elements in {pb.TimeProcessing.TotalSeconds}s.");

  for (int i = 0; i < max; i++)
  {
    string elementName = Guid.NewGuid().ToString();

    Task.Delay(10).Wait(); //Do something
    pb.PerformStep(elementName); //Step in ProgressBar. Setting current ElementName
  }
}

Writing on Console:

Output of Ussage

Code:
const int max = 150;

//Create the ProgressBar
using (var pb = new ProgressBar() { Maximum = max, FixedInBottom = true })
{
  //Clear "Description Text"
  pb.Text.Description.Clear();
  
  for (int i = 0; i < max; i++)
  {
    string elementName = Guid.NewGuid().ToString();
    
    Task.Delay(50).Wait(); //Do something
    pb.PerformStep(); //Step in ProgressBar (Default is 1)
    
    //Writing on Console with ProgressBar
    pb.WriteLine($"> [{DateTime.Now:HH:mm:ss.fff}]: Processed {i}: {elementName}");
  }
}

Styling (1):

Output of Ussage

Code:
const int max = 500;

//Create the ProgressBar
using (var pb = new ProgressBar(autoStart: false) { Maximum = max })
{
  // Hide Text
  pb.Text.Body.SetVisible(false);
  
  // Clear "Description Text"
  pb.Text.Description.Clear();

  // Setting "Description Indentation", with color
  pb.Text.Description.Indentation.SetValue("└───> ")
                                 .SetForegroundColor(ConsoleColor.Cyan);

  // Setting "Description Text" when "Done", with color
  pb.Text.Description.Done.AddNew().SetValue(pb => $"{pb.Value} elements in {pb.TimeProcessing.TotalSeconds}s.")
                                   .SetForegroundColor(ConsoleColor.DarkBlue);
  
  // Hide "Margins"
  pb.Layout.Margins.SetVisible(false);

  // Setting "Body" layout
  pb.Layout.Body.SetValue('─');
  pb.Layout.Body.Progress.SetForegroundColor(ConsoleColor.DarkGreen);
  pb.Layout.Body.Pending.SetForegroundColor(ConsoleColor.DarkRed);
  
  // Setting "Marquee" layout
  pb.Layout.Marquee.SetValue('─');
  pb.Layout.Marquee.OverProgress.SetForegroundColor(ConsoleColor.Yellow);
  pb.Layout.Marquee.OverPending.SetForegroundColor(ConsoleColor.DarkYellow);

  // Setting ProgressBar width
  pb.Layout.ProgressBarWidth = Console.BufferWidth;

  pb.Start();

  for (int i = 0; i < max; i++)
  {
    Task.Delay(10).Wait(); //Do something
    pb.PerformStep(); //Step in ProgressBar (Default is 1)
  }
}

Styling (2):

Output of Ussage

Code:
const int max = 500;

//Create the ProgressBar
using (var pb = new ProgressBar(autoStart: false) { Maximum = max })
{
  // Hide Text
  pb.Text.Body.SetVisible(false);

  // Clear "Description Text"
  pb.Text.Description.Clear();

  // Hide "Margins"
  pb.Layout.Margins.SetVisible(false);

  // Hide "Marquee"
  pb.Layout.Marquee.SetVisible(false);

  // Setting Body Colors
  pb.Layout.Body.Pending.SetForegroundColor(ConsoleColor.White)
                        .SetBackgroundColor(ConsoleColor.DarkRed);
  pb.Layout.Body.Progress.SetForegroundColor(ConsoleColor.Black)
                         .SetBackgroundColor(ConsoleColor.DarkGreen);

  // Setting Body Text (internal text), from Layout
  pb.Layout.Body.Text.SetVisible(true).SetValue(pb =>
  {
    if (pb.IsDone)
      return $"{pb.Value} elements processed in {pb.TimeProcessing.TotalSeconds}s.";
    else
      return $"{pb.Percentage}%... Remaining: {pb.TimeRemaining?.TotalSeconds}s. - Current: {pb.ElementName}";
  });

  // Setting ProgressBar width
  pb.Layout.ProgressBarWidth = Console.BufferWidth;

  pb.Start();

  for (int i = 0; i < max; i++)
  {
    string elementName = Guid.NewGuid().ToString();

    Task.Delay(10).Wait(); //Do something
    pb.PerformStep(elementName); //Step in ProgressBar. Setting current ElementName
  }
}

Styling (3):

Output of Ussage

Code:
const int max = 500;

//Create the ProgressBar
using (var pb = new ProgressBar(autoStart: false) { Maximum = max })
{
  // Hide Text
  pb.Text.Body.SetVisible(false);

  // Clear "Description Text"
  pb.Text.Description.Clear();

  // Hide "Description Indentation"
  pb.Text.Description.Indentation.SetVisible(false);

  // Setting "Description" when "Processing", with color
  pb.Text.Description.Processing.AddNew().SetValue(pb => $"{pb.ElementName}...")
                                         .SetForegroundColor(ConsoleColor.DarkGray);
  

  // Hide "Margins"
  pb.Layout.Margins.SetVisible(false);

  // Set "Marquee" Color
  pb.Layout.Marquee.SetBackgroundColor(ConsoleColor.Black);

  // Setting Body Colors
  pb.Layout.Body.SetBackgroundColor(ConsoleColor.Black);
  pb.Layout.Body.Pending.SetForegroundColor(ConsoleColor.Red);
  pb.Layout.Body.Progress.SetForegroundColor(pb => pb.IsDone ? ConsoleColor.Cyan : ConsoleColor.Green);

  // Setting Body Text (internal text), from Layout
  string textDone = "----------------Done----------------";
  string text =     "-------------Processing-------------";
  pb.Layout.Body.Text.SetVisible(true).SetValue(pb => pb.IsDone ? textDone : text);

  // Setting ProgressBar width
  pb.Layout.ProgressBarWidth = text.Length;

  pb.Start();

  for (int i = 0; i < max; i++)
  {
    string elementName = Guid.NewGuid().ToString();

    Task.Delay(10).Wait(); //Do something
    pb.PerformStep(elementName); //Step in ProgressBar. Setting current ElementName
  }
}

Other Style examples:

Screencapture ConsoleProgressBar Demo

Screencapture ConsoleProgressBar Demo2

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.1

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
1.1.0 577 1/11/2022