directxtk_uwp 2021.6.10.1

This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019.

Features:
Audio - low-level audio API using XAudio2
BufferHelpers - C++ helpers for creating D3D resources from CPU data
CommonStates - factory providing commonly used D3D state objects
DirectXHelpers - misc C++ helpers for D3D programming
DDSTextureLoader - light-weight DDS file texture loader
Effects - set of built-in shaders for common rendering tasks
GamePad - gamepad controller helper using XInput
GeometricPrimitive - draws basic shapes such as cubes and spheres
GraphicsMemory - helper for managing dynamic graphics memory allocation
Keyboard - keyboard state tracking helper
Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files
Mouse - mouse helper
PostProcess - set of built-in shaders for common post-processing operations
PrimitiveBatch - simple and efficient way to draw user primitives
ScreenGrab - light-weight screen shot saver
SimpleMath - simplified C++ wrapper for DirectXMath
SpriteBatch - simple & efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader

There is a newer version of this package available.
See the version list below for details.

Requires NuGet 2.8.6 or higher.

Install-Package directxtk_uwp -Version 2021.6.10.1
dotnet add package directxtk_uwp --version 2021.6.10.1
<PackageReference Include="directxtk_uwp" Version="2021.6.10.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add directxtk_uwp --version 2021.6.10.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: directxtk_uwp, 2021.6.10.1"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install directxtk_uwp as a Cake Addin
#addin nuget:?package=directxtk_uwp&version=2021.6.10.1

// Install directxtk_uwp as a Cake Tool
#tool nuget:?package=directxtk_uwp&version=2021.6.10.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

DirectX Logo

DirectX Tool Kit for DirectX 11

http://go.microsoft.com/fwlink/?LinkId=248929

Copyright (c) Microsoft Corporation.

June 9, 2021

This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 11 C++ code for Universal Windows Platform (UWP) apps for Windows 10, Xbox One, and Win32 desktop applications for Windows 7 Service Pack 1 or later.

This code is designed to build with Visual Studio 2017 (15.9), Visual Studio 2019, or clang for Windows v9 or later. It is recommended that you make use of the Windows 10 May 2020 Update SDK (19041) or later.

These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see Where is the DirectX SDK?.

Documentation

Documentation is available on the GitHub wiki.

Notices

All content and source code for this package are subject to the terms of the MIT License.

For the latest version of DirectXTK, bug reports, etc. please visit the project site on GitHub.

Release Notes

  • Starting with the June 2020 release, this library makes use of typed enum bitmask flags per the recommendation of the C++ Standard section 17.5.2.1.3 Bitmask types. This may have breaking change impacts to client code:

    • You cannot pass the 0 literal as your flags value. Instead you must make use of the appropriate default enum value: AudioEngine_Default, SoundEffectInstance_Default, ModelLoader_Clockwise, or WIC_LOADER_DEFAULT.

    • Use the enum type instead of DWORD if building up flags values locally with bitmask operations. For example, WIC_LOADER_FLAGS flags = WIC_LOADER_DEFAULT; if (...) flags |= WIC_LOADER_FORCE_SRGB;

  • The UWP projects and the VS 2019 Win10 classic desktop project include configurations for the ARM64 platform. These require VS 2017 (15.9 update) or VS 2019 to build, with the ARM64 toolset installed.

  • The CompileShaders.cmd script must have Windows-style (CRLF) line-endings. If it is changed to Linux-style (LF) line-endings, it can fail to build all the required shaders.

DirectX Logo

DirectX Tool Kit for DirectX 11

http://go.microsoft.com/fwlink/?LinkId=248929

Copyright (c) Microsoft Corporation.

June 9, 2021

This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 11 C++ code for Universal Windows Platform (UWP) apps for Windows 10, Xbox One, and Win32 desktop applications for Windows 7 Service Pack 1 or later.

This code is designed to build with Visual Studio 2017 (15.9), Visual Studio 2019, or clang for Windows v9 or later. It is recommended that you make use of the Windows 10 May 2020 Update SDK (19041) or later.

These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see Where is the DirectX SDK?.

Documentation

Documentation is available on the GitHub wiki.

Notices

All content and source code for this package are subject to the terms of the MIT License.

For the latest version of DirectXTK, bug reports, etc. please visit the project site on GitHub.

Release Notes

  • Starting with the June 2020 release, this library makes use of typed enum bitmask flags per the recommendation of the C++ Standard section 17.5.2.1.3 Bitmask types. This may have breaking change impacts to client code:

    • You cannot pass the 0 literal as your flags value. Instead you must make use of the appropriate default enum value: AudioEngine_Default, SoundEffectInstance_Default, ModelLoader_Clockwise, or WIC_LOADER_DEFAULT.

    • Use the enum type instead of DWORD if building up flags values locally with bitmask operations. For example, WIC_LOADER_FLAGS flags = WIC_LOADER_DEFAULT; if (...) flags |= WIC_LOADER_FORCE_SRGB;

  • The UWP projects and the VS 2019 Win10 classic desktop project include configurations for the ARM64 platform. These require VS 2017 (15.9 update) or VS 2019 to build, with the ARM64 toolset installed.

  • The CompileShaders.cmd script must have Windows-style (CRLF) line-endings. If it is changed to Linux-style (LF) line-endings, it can fail to build all the required shaders.

Release Notes

Matches the June 9, 2021 release on GitHub.

Dependencies

This package has no dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on directxtk_uwp:

Package Downloads
EquirectangularImageViewer.UWP
UWP 360 Image Viewer with support for Equirectangular images

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on directxtk_uwp:

Repository Stars
microsoft/Win2D-Samples
Sample code showing how to use Win2D

Version History

Version Downloads Last updated
2021.8.2.1 0 8/3/2021
2021.6.10.1 195 6/10/2021
2021.4.7.2 233 4/7/2021
2021.1.10.1 1,185 1/10/2021
2020.11.12.1 362 11/12/2020
2020.9.30.1 269 10/1/2020
2020.8.15.1 609 8/16/2020
2020.7.2.1 270 7/3/2020
2020.6.2.1 612 6/2/2020
2020.5.10.1 231 5/10/2020
2020.2.24.4 2,356 2/25/2020
2019.12.17.1 773 12/18/2019
2019.10.17.1 591 10/18/2019
2019.8.23.1 861 8/23/2019
2019.5.31.1 1,385 5/31/2019
2019.4.26.1 2,639 4/28/2019
2019.2.7.1 1,141 2/10/2019
2018.11.20.1 1,064 11/20/2018
2018.10.31.1 497 10/31/2018
2018.10.26.1 518 10/26/2018
2018.8.18.2 885 8/18/2018
2018.7.3.1 834 7/3/2018
2018.6.1.2 621 6/1/2018
2018.5.14.1 747 5/14/2018
2018.4.23.1 2,503 4/24/2018
2017.12.13.1 1,022 12/15/2017
2017.9.22.1 978 9/22/2017
2017.6.21.1 1,462 6/21/2017
2017.4.24.1 863 4/25/2017
2017.2.10.1 994 2/11/2017
2016.12.5.1 930 12/8/2016
2016.10.6.1 2,721 10/6/2016
2016.9.15.1 765 9/16/2016
2016.9.1.1 790 9/2/2016
2016.8.4.1 886 8/4/2016
2016.7.18.1 1,057 7/18/2016
2016.6.30.1 779 7/1/2016
2016.4.26.1 915 4/27/2016
2016.2.23.1 1,120 2/23/2016
2015.11.30.1 1,018 12/1/2015
2015.10.30.1 865 10/31/2015
2015.7.29.1 7,669 7/29/2015