directxtk12_desktop_2017 2021.10.1.1

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See the version list below for details.

Requires NuGet 2.8.6 or higher.

Install-Package directxtk12_desktop_2017 -Version 2021.10.1.1
dotnet add package directxtk12_desktop_2017 --version 2021.10.1.1
<PackageReference Include="directxtk12_desktop_2017" Version="2021.10.1.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add directxtk12_desktop_2017 --version 2021.10.1.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: directxtk12_desktop_2017, 2021.10.1.1"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install directxtk12_desktop_2017 as a Cake Addin
#addin nuget:?package=directxtk12_desktop_2017&version=2021.10.1.1

// Install directxtk12_desktop_2017 as a Cake Tool
#tool nuget:?package=directxtk12_desktop_2017&version=2021.10.1.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

DirectX Tool Kit for DirectX 12

Copyright (c) Microsoft Corporation.

September 30, 2021

This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop applications for Windows 10, and Xbox.

This code is designed to build with Visual Studio 2017 (15.9), Visual Studio 2019, or clang for Windows v11 or later. Use of the Windows 10 May 2020 Update SDK (19041) or later is required.

These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see Where is the DirectX SDK?.


Documentation is available on the GitHub wiki.

Release Notes

  • In the June 2021 release or later, the VS 2019 projects of this library build the HLSL shaders with Shader Model 6 via DXC. Since the NuGet still builds using VS 2017, the build-in shaders in that version are currently Shader Model 5.1. See this wiki page for more information. The Microsoft GDK projects always use Shader Model 6.

  • Starting with the June 2020 release, this library makes use of typed enum bitmask flags per the recommendation of the C++ Standard section Bitmask types. This may have breaking change impacts to client code:

    • You cannot pass the 0 literal as your flags value. Instead you must make use of the appropriate default enum value: AudioEngine_Default, SoundEffectInstance_Default, ModelLoader_Clockwise, DDS_LOADER_DEFAULT, or WIC_LOADER_DEFAULT.

    • Use the enum type instead of DWORD if building up flags values locally with bitmask operations. For example, WIC_LOADER_FLAGS flags = WIC_LOADER_DEFAULT; if (...) flags |= WIC_LOADER_FORCE_SRGB;

  • The UWP projects and the VS 2019 Win10 classic desktop project include configurations for the ARM64 platform. These require VS 2017 (15.9 update) or VS 2019 to build, with the ARM64 toolset installed.

  • The CompileShaders.cmd script must have Windows-style (CRLF) line-endings. If it is changed to Linux-style (LF) line-endings, it can fail to build all the required shaders.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2021.11.8.1 290 11/9/2021
2021.10.19.1 173 10/20/2021
2021.10.15.1 186 10/15/2021
2021.10.1.1 336 10/1/2021
2021.8.2.1 268 8/3/2021
2021.6.10.2 260 6/10/2021
2021.4.7.2 1,597 4/7/2021
2021.1.10.1 368 1/10/2021
2020.11.12.1 344 11/12/2020
2020.9.30.1 305 10/1/2020
2020.8.15.1 694 8/16/2020
2020.7.2.1 294 7/3/2020
2020.6.15.1 273 6/15/2020
2020.6.2.1 260 6/2/2020
2020.5.11.1 298 5/11/2020
2020.2.24.1 507 2/25/2020

Matches the September 30, 2021 release on GitHub.