directxmesh_uwp 2021.6.10.1

Requires NuGet 2.8.6 or higher.

Install-Package directxmesh_uwp -Version 2021.6.10.1
dotnet add package directxmesh_uwp --version 2021.6.10.1
<PackageReference Include="directxmesh_uwp" Version="2021.6.10.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add directxmesh_uwp --version 2021.6.10.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: directxmesh_uwp, 2021.6.10.1"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install directxmesh_uwp as a Cake Addin
#addin nuget:?package=directxmesh_uwp&version=2021.6.10.1

// Install directxmesh_uwp as a Cake Tool
#tool nuget:?package=directxmesh_uwp&version=2021.6.10.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

DirectX Logo

DirectXMesh geometry processing library

Copyright (c) Microsoft Corporation.

June 9, 2021

This package contains DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, vertex cache optimization, and meshlet generation.

This code is designed to build with Visual Studio 2017 (15.9), Visual Studio 2019, or clang for Windows v9 or later. It is recommended that you make use of the Windows 10 May 2020 Update SDK (19041) or later.

These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see Where is the DirectX SDK?.


Documentation is available on the GitHub wiki.


All content and source code for this package are subject to the terms of the MIT License.

For the latest version of DirectXMesh, bug reports, etc. please visit the project site on GitHub.

Release Notes

  • Starting with the June 2020 release, this library makes use of typed enum bitmask flags per the recommendation of the C++ Standard section Bitmask types. This is consistent with Direct3D 12's use of the DEFINE_ENUM_FLAG_OPERATORS macro. This may have breaking change impacts to client code:

    • You cannot pass the 0 literal as your flags value. Instead you must make use of the appropriate default enum value: CNORM_DEFAULT, VALIDATE_DEFAULT, or MESHLET_DEFAULT.

    • Use the enum type instead of DWORD if building up flags values locally with bitmask operations. For example, CNORM_FLAGS flags = CNORM_DEFAULT; if (...) flags |= CNORM_WIND_CW;

  • The UWP projects and the VS 2019 Win10 classic desktop project include configurations for the ARM64 platform. These require VS 2017 (15.9 update) or VS 2019 to build, with the ARM64 toolset installed.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2021.6.10.1 117 6/10/2021
2021.4.7.2 76 4/7/2021
2021.1.10.1 174 1/10/2021
2020.11.12.1 165 11/12/2020
2020.8.15.1 354 8/16/2020
2020.7.2.1 195 7/3/2020
2020.6.2.1 179 6/2/2020
2020.5.10.1 176 5/10/2020
2020.2.15.2 241 2/15/2020
2019.12.17.1 233 12/18/2019
2019.8.23.1 253 8/23/2019
2019.5.31.2 297 5/31/2019
2019.4.26.1 305 4/28/2019
2019.2.7.1 371 2/10/2019
2018.11.17.4 508 11/17/2018
2018.10.26.1 409 10/26/2018
2018.8.18.2 607 8/18/2018
2018.7.3.2 590 7/3/2018
2018.6.1.2 554 6/1/2018
2018.5.11.1 556 5/14/2018
2018.4.23.1 546 4/24/2018
2018.2.7.1 586 2/7/2018
2017.12.13.1 575 12/15/2017

Matches the June 9, 2021 release on GitHub.