cpprestsdk.v140.windesktop.msvcstl.dyn.rt-dyn 2.9.1

The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.

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Install-Package cpprestsdk.v140.windesktop.msvcstl.dyn.rt-dyn -Version 2.9.1
dotnet add package cpprestsdk.v140.windesktop.msvcstl.dyn.rt-dyn --version 2.9.1
<PackageReference Include="cpprestsdk.v140.windesktop.msvcstl.dyn.rt-dyn" Version="2.9.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add cpprestsdk.v140.windesktop.msvcstl.dyn.rt-dyn --version 2.9.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

https://github.com/Microsoft/cpprestsdk/releases/tag/v2.9.0

Dependencies

This package has no dependencies.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on cpprestsdk.v140.windesktop.msvcstl.dyn.rt-dyn:

Package Downloads
Microsoft.Azure.Storage.CPP.v140
This client library enables working with the Microsoft Azure storage services which include the blob service for storing binary and text data, the file service for storing binary and text data, the table service for storing structured non-relational data, and the queue service for storing messages that may be accessed by a client. Microsoft Azure Storage team's blog - http://blogs.msdn.com/b/windowsazurestorage/
SW-SDK-CPP
Descripción del paquete
Microsoft.AspNet.SignalR.Client.Cpp.v140.WinDesktop
C++ client for ASP.NET SignalR.

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on cpprestsdk.v140.windesktop.msvcstl.dyn.rt-dyn:

Repository Stars
aspnet/SignalR
[Archived] Incredibly simple real-time web for ASP.NET Core. Project moved to https://github.com/aspnet/AspNetCore
microsoft/MixedRealityCompanionKit
This is a MixedRealityToolkit style repository for code bits and components that may not run directly on Microsoft HoloLens or immersive headsets but instead pair with them to build experiences.

Version History

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