XNAControls 1.1.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package XNAControls --version 1.1.0
NuGet\Install-Package XNAControls -Version 1.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="XNAControls" Version="1.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add XNAControls --version 1.1.0
#r "nuget: XNAControls, 1.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install XNAControls as a Cake Addin
#addin nuget:?package=XNAControls&version=1.1.0

// Install XNAControls as a Cake Tool
#tool nuget:?package=XNAControls&version=1.1.0

Cross-platform UI control library for MonoGame/XNA.

Product Compatible and additional computed target framework versions.
.NET Framework net462 is compatible.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.1.0 552 5/18/2023
2.0.1 283 4/26/2023
2.0.0 142 4/25/2023
1.7.4 566 12/10/2022
1.7.3 282 12/10/2022
1.7.2 279 12/7/2022
1.7.1 277 12/7/2022
1.7.0 355 12/1/2022
1.6.0 757 9/20/2022
1.5.0 531 6/10/2022
1.4.0 632 4/7/2022
1.3.5 424 4/5/2022
1.3.4 437 4/1/2022
1.3.3 442 3/26/2022
1.3.2 492 3/21/2022
1.3.1 434 3/20/2022
1.3.0 457 3/9/2022
1.2.4 477 2/10/2022
1.2.3 424 2/9/2022
1.2.2 512 1/23/2021
1.2.1 765 1/19/2020
1.2.0 661 3/12/2019
1.1.1 583 3/3/2019
1.1.0 997 11/29/2017
1.0.0 983 11/22/2017

Update MonoGame reference to DestopGL for better cross-platform support