Tornseglare.XBoxController 1.0.4

dotnet add package Tornseglare.XBoxController --version 1.0.4                
NuGet\Install-Package Tornseglare.XBoxController -Version 1.0.4                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Tornseglare.XBoxController" Version="1.0.4" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Tornseglare.XBoxController --version 1.0.4                
#r "nuget: Tornseglare.XBoxController, 1.0.4"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Tornseglare.XBoxController as a Cake Addin
#addin nuget:?package=Tornseglare.XBoxController&version=1.0.4

// Install Tornseglare.XBoxController as a Cake Tool
#tool nuget:?package=Tornseglare.XBoxController&version=1.0.4                

XBoxController

Using the Vortice.Windows nuget, see https://github.com/amerkoleci/Vortice.Windows for more examples.

For a working and more up-to-date demo, please see the XBoxController_Tests project here: https://github.com/tornseglare/XBoxController/tree/main/XBoxController_Tests

How to use

using Vortice.XInput;
using MASK;

// Starts a task which periodically look for newly connected controllers.
XBoxControllerPoller.StartPolling();

// Somewhere in your game/app:
if (XBoxControllerPoller.xBoxControllers.Count > 0)
{
  // Once a controller has been detected and added by the XBoxControllerPoller, it will always remain. 
  XBoxController controller = XBoxControllerPoller.xBoxControllers[0];
  
  if (controller.Connected)
  {
    if (controller.Update())
    {
      if (controller.JustPressedA)
      {
        // A button just got pressed.
      }
      
      if(controller.JustReleasedA)
      {
        // A button just got released.
      }

      if (controller.RightTrigger > Gamepad.TriggerThreshold)
      {
        // Using the Vortice.XInput functionality here.
        if (XInput.SetVibration(controller.UserIndex, 0.0f, controller.RightTrigger / 255.0f) == false)
        {
          Console.WriteLine("Device not connected!");
        }
      }
    }

    // Regardless of if Update() returns true or false you can always check the current state. 
    // (Not with the JustPressed/ReleasedXYZs though, these changes only when Update() has detected a change and returns true, naturally.)
    if(controller.A)
    {
      // The A button is pressed.
    }
  }
}


// Somewhere in your code during exiting the app you should terminate the polling task.
XBoxControllerPoller.StopPolling();

Use the connected/reconnected event

using Vortice.XInput;
using MASK;

// Somewhere in your setup.
XBoxControllerPoller.XBoxControllerEvent += XBoxControllerPoller_XBoxControllerEvent;
XBoxControllerPoller.StartPolling();

// Your event listener function.
void XBoxControllerPoller_XBoxControllerEvent(XBoxController xBoxController, XBoxControllerEventState state)
{
  if(state == XBoxControllerEventState.Connected)
  {
    Console.WriteLine($"Controller {xBoxController.UserIndex} connected!");
  }
  else if(state == XBoxControllerEventState.Reconnected)
  {
    Console.WriteLine($"Controller {xBoxController.UserIndex} reconnected!");
  }
  else if(state == XBoxControllerEventState.Disconnected)
  {
    // Player/User has disconnected the controller. Urge them to reconnect it.
    Console.WriteLine($"Controller {daController!.UserIndex} disconnected!");
  }	  
}
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
1.0.4 287 4/7/2023
1.0.3 220 3/21/2023
1.0.2 230 3/14/2023
1.0.1 239 3/10/2023
1.0.0 232 3/10/2023

disconnected event added