TexturePacker-MonoGameLoader
1.0.4
See the version list below for details.
dotnet add package TexturePacker-MonoGameLoader --version 1.0.4
NuGet\Install-Package TexturePacker-MonoGameLoader -Version 1.0.4
<PackageReference Include="TexturePacker-MonoGameLoader" Version="1.0.4" />
<PackageVersion Include="TexturePacker-MonoGameLoader" Version="1.0.4" />
<PackageReference Include="TexturePacker-MonoGameLoader" />
paket add TexturePacker-MonoGameLoader --version 1.0.4
#r "nuget: TexturePacker-MonoGameLoader, 1.0.4"
#addin nuget:?package=TexturePacker-MonoGameLoader&version=1.0.4
#tool nuget:?package=TexturePacker-MonoGameLoader&version=1.0.4
Using a sprite sheet (or texture atlas) increases your game's performance while also reducing the amount of memory.
This library includes a loader and sprite renderer to load animations and sprites from a sprite sheet created with TexturePacker.
A tutorial with full source code about how to create sprite sheets is available from https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame
The tutorial contains additional modules like an animation manager for simple playback of animated sprites.
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Update for MonoGame 3.6 and Visual Studio 2017