Silk.NET.OpenGL 2.6.0

The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org. Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.OpenGL --version 2.6.0
NuGet\Install-Package Silk.NET.OpenGL -Version 2.6.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.OpenGL" Version="2.6.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.OpenGL --version 2.6.0
#r "nuget: Silk.NET.OpenGL, 2.6.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.OpenGL as a Cake Addin
#addin nuget:?package=Silk.NET.OpenGL&version=2.6.0

// Install Silk.NET.OpenGL as a Cake Tool
#tool nuget:?package=Silk.NET.OpenGL&version=2.6.0

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (28)

Showing the top 5 NuGet packages that depend on Silk.NET.OpenGL:

Package Downloads
Uno.WinUI.Runtime.Skia.Gtk The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

This package provides the platform support for Skia in Uno Platform projects.

Uno.UI.Runtime.Skia.Gtk The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

This package provides the platform support for Skia in Uno Platform projects.

Stride.Graphics The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

Package Description

Jypeli.NET

Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä.

Silk.NET The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

GitHub repositories (16)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.OpenGL:

Repository Stars
unoplatform/uno
Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
stride3d/stride
Stride Game Engine (formerly Xenko)
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
rds1983/Myra
UI Library for MonoGame, FNA and Stride
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
Version Downloads Last updated
2.20.0 17,043 12/12/2023
2.19.0 5,136 11/14/2023
2.18.0 3,782 10/21/2023
2.17.1 25,971 4/9/2023
2.17.0 9,088 4/6/2023
2.16.0 286,548 8/2/2022
2.15.0 78,725 4/2/2022
2.14.0 8,856 3/15/2022
2.13.0 8,726 2/6/2022
2.12.0 8,421 1/7/2022
2.11.0 6,043 12/6/2021
2.10.1 14,961 11/10/2021
2.10.0 2,659 11/6/2021
2.9.0 3,549 10/5/2021
2.8.0 3,664 9/4/2021
2.7.0 3,464 8/9/2021
2.6.0 4,712 7/3/2021
2.5.0 4,259 6/8/2021
2.4.0 12,795 5/7/2021
2.3.0 2,994 4/3/2021
2.2.0 2,547 3/6/2021
2.1.0 3,842 2/16/2021
2.0.0 2,609 1/2/2021
2.0.0-preview5 1,373 12/29/2020
2.0.0-preview4 1,479 12/8/2020
2.0.0-preview3 1,476 11/17/2020
2.0.0-preview2 1,557 8/21/2020
2.0.0-preview 2,174 7/15/2020
1.9.0 2,596 12/4/2020
1.8.0 3,795 11/6/2020
1.7.0 3,077 10/2/2020
1.6.0 2,757 9/4/2020
1.5.0 2,753 8/7/2020
1.4.0 4,224 7/3/2020
1.3.0 3,016 6/5/2020
1.2.1 2,939 5/16/2020
1.2.0 2,745 5/1/2020
1.1.1 2,947 4/13/2020
1.1.0 3,250 4/5/2020
1.0.1 2,896 3/17/2020
1.0.0 3,121 3/6/2020
1.0.0-preview5 1,722 2/18/2020
1.0.0-preview4 1,695 2/8/2020
1.0.0-preview3 2,056 11/15/2019
1.0.0-preview2 1,494 8/10/2019
1.0.0-preview 1,519 8/4/2019

Silk.NET July 2021 Update

           - Add support for OpenAL Soft native libraries for ALContext
           - Update to Vulkan 1.2.183
           - Update to latest OpenCL specifications
           - Fix struct layout issues in DirectX and OpenXR bindings
           - Fix OpenCL library name resolution on Linux
           - Fix NU5127, NU5128, and NU1701 native package NuGet errors on .NET Framework
           - Improve FileNotFoundExceptions when native library loading fails
           - Improve GlobalMemory call chains by removing unnecessary usage of Span<T>