ShardSoft.MiGame 1.0.0

dotnet add package ShardSoft.MiGame --version 1.0.0
NuGet\Install-Package ShardSoft.MiGame -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ShardSoft.MiGame" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ShardSoft.MiGame --version 1.0.0
#r "nuget: ShardSoft.MiGame, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install ShardSoft.MiGame as a Cake Addin
#addin nuget:?package=ShardSoft.MiGame&version=1.0.0

// Install ShardSoft.MiGame as a Cake Tool
#tool nuget:?package=ShardSoft.MiGame&version=1.0.0

A basic game library for use with SFML.Net.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 304 5/9/2021

### Version 1.0.0
- `GameState` now provides the `SubscribeEvents()` and `UnsubscribeEvents()` methods for subscribing
 to window events and have replaced `OnGainFocus(object, EventArgs)`, `OnLoseFocus(object, EventArgs)`
 and `OnTextEntered(object, TextEventArgs)`.
- MiGame now targets .Net 5 and has updated code style for C#9.
- Now depends on MiCore 1.0.0.
- Now depends on MiInput 1.0.0.
- Now depends on MiGfx 1.0.0.

### Version 0.5.0
- Changed SFML source to latest official SFML.Net repository.
- Updated MiCore to version 0.5.0.
- Updated MiInput to version 0.9.0.
- Updated MiGfx to version 0.9.0.

### Version 0.4.0
- Renamed to `MiGame` and updated to depend on `MiCore`, `MiGfx` and `MiInput`.

### Version 0.3.0
- `GameWindow.Run(IGameState)` now returns an `ExitCode` that is stored in `GameWindow.ExitCode`.
- `GameWindow.Exit(int)` has been replaced with `GameWindow.Exit(ExitCode)`.
- `GameState` now contains the virtual methods `OnGainFocus(object,EventArgs)`,
 `OnLoseFocus(object,EventArgs)`, `OnCloseRequest(object,EventArgs)` and
 `OnTextEntered(object,TextEventArgs)` that are called on their respective window events.

### Version 0.2.0
- `GameWindow.OnUpdate(float)` has been replaced with `GameWindow.PreUpdate(float)` for updating
 logic before the current game state and `GameWindow.PostUpdate(float)` for updating logic after.
- `GameWindow.OnDraw()` has been replaced with `GameWindow.PreDraw()` for drawing content
 before/underneath the current game state and `GameWindow.PostUpdate(float)` for drawing content
 after/above.
- When calling `StateManager.Push(IGameState)`, `GameState.OnStore()` is called for the current
 state before `GameState.OnLoad()` is called for the new state, as originally intended.

### Version 0.1.0
- Initial release.