NuGet Gallery Feed for ShaderToolsThis PCL library helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX and some static extension methods for the GraphicsDevice and the SpriteBatch.
Another one helps you to make loading shaders embedded in a DLL more convenient.https://www.nuget.org/packages/ShaderTools/2018-12-19T01:45:22Zhttps://api.nuget.org/v3-flatcontainer/shadertools/1.0.2.1/iconhttps://www.nuget.org/packages/ShaderTools/1.0.2.1ShaderTools 1.0.2.12018-01-27T23:44:10Z2018-12-19T01:43:59ZPsilohttps://www.nuget.org/profiles/PsiloThis PCL library helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX and some static extension methods for the GraphicsDevice and the SpriteBatch.
Another one helps you to make loading shaders embedded in a DLL more convenient.https://www.nuget.org/packages/ShaderTools/1.0.1.2ShaderTools 1.0.1.22018-01-16T22:06:45Z2018-12-19T01:43:58ZPsilohttps://www.nuget.org/profiles/PsiloThis PCL library helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX and some static extension methods for the GraphicsDevice and the SpriteBatch.
Another one helps you to make loading shaders embedded in a DLL more convenient.https://www.nuget.org/packages/ShaderTools/1.0.1.1ShaderTools 1.0.1.12018-01-16T21:46:01Z2018-12-19T01:45:22ZPsilohttps://www.nuget.org/profiles/PsiloThis PCL library helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX and some static extension methods for the GraphicsDevice and the SpriteBatch.https://www.nuget.org/packages/ShaderTools/1.0.1ShaderTools 1.0.12018-01-16T20:30:41Z2018-12-19T01:45:18ZPsilohttps://www.nuget.org/profiles/PsiloWork In Progress. Please stand by.