ShaderGenerator 1.0.40
dotnet add package ShaderGenerator --version 1.0.40
NuGet\Install-Package ShaderGenerator -Version 1.0.40
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ShaderGenerator" Version="1.0.40" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ShaderGenerator --version 1.0.40
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: ShaderGenerator, 1.0.40"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install ShaderGenerator as a Cake Addin #addin nuget:?package=ShaderGenerator&version=1.0.40 // Install ShaderGenerator as a Cake Tool #tool nuget:?package=ShaderGenerator&version=1.0.40
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Generate multiple shader variants / permutations from HLSL.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
native | native is compatible. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.40 | 1,790 | 3/7/2023 |
1.0.39 | 1,611 | 2/17/2023 |
1.0.38 | 1,526 | 2/17/2023 |
1.0.37 | 1,681 | 2/16/2023 |
1.0.36 | 1,661 | 1/26/2023 |
1.0.35 | 1,600 | 1/24/2023 |
1.0.33 | 1,725 | 10/3/2022 |
1.0.32 | 1,648 | 7/10/2022 |
1.0.23 | 1,733 | 7/2/2022 |
1.0.22 | 1,738 | 5/9/2022 |
1.0.21 | 1,926 | 5/9/2022 |
1.0.20 | 1,884 | 5/9/2022 |
1.0.19 | 1,998 | 2/3/2022 |
1.0.18 | 1,867 | 2/17/2021 |
1.0.14 | 2,013 | 2/11/2021 |
Improved system responsiveness during shader compilation.