ReconArt.Synchronization.UnitDistributorSlim
1.0.0
Prefix Reserved
dotnet add package ReconArt.Synchronization.UnitDistributorSlim --version 1.0.0
NuGet\Install-Package ReconArt.Synchronization.UnitDistributorSlim -Version 1.0.0
<PackageReference Include="ReconArt.Synchronization.UnitDistributorSlim" Version="1.0.0" />
paket add ReconArt.Synchronization.UnitDistributorSlim --version 1.0.0
#r "nuget: ReconArt.Synchronization.UnitDistributorSlim, 1.0.0"
// Install ReconArt.Synchronization.UnitDistributorSlim as a Cake Addin #addin nuget:?package=ReconArt.Synchronization.UnitDistributorSlim&version=1.0.0 // Install ReconArt.Synchronization.UnitDistributorSlim as a Cake Tool #tool nuget:?package=ReconArt.Synchronization.UnitDistributorSlim&version=1.0.0
ReconArt.Synchronization.UnitDistributorSlim
Overview
ReconArt.Synchronization.UnitDistributorSlim
is a .NET library that allows multi-threaded access to a shared resource with a limited supply by distributing that supply fairly. It supports priority-based distribution and is optimized for working with 6 priorities (from 0 to 5).
Features
- Fair distribution of limited resources
- Support for priority-based distribution
- Optimized for 6 priorities (0 to 5)
- Compatible with .NET 9 and .NET 8
Installation
To install the ReconArt.Synchronization.UnitDistributorSlim
package, use the NuGet Package Manager or the Package Manager Console with the following command:
Install-Package ReconArt.Synchronization.UnitDistributorSlim
Usage
Creating a Unit Distributor
You can create a UnitDistributorSlim
instance by specifying the total supply:
using ReconArt.Synchronization;
var unitDistributor = new UnitDistributorSlim(100); // 100 units available
Taking Units
You can attempt to take units asynchronously, with optional priority and timeout:
// Asynchronous take with priority
await unitDistributor.TryTakeAsync(10, 2); // 10 units with priority 2
// Asynchronous take with priority and timeout
bool success = await unitDistributor.TryTakeAsync(10, 2, TimeSpan.FromSeconds(10));
Returning Units
To return units to the distributor, call the Return
method:
unitDistributor.Return(10); // Return 10 units
Handling Unit Overflow
If you attempt to return more units than the distributor's maximum supply, a UnitOverflowException
will be thrown:
try
{
unitDistributor.Return(200); // Attempt to return 200 units
}
catch (UnitOverflowException ex)
{
Console.WriteLine(ex.Message);
}
Contributing
If you'd like to contribute to the project, please reach out to the ReconArt/synchronization-primitives team.
Support
If you encounter any issues or require assistance, please file an issue in the GitHub Issues section of the repository.
Authors and Acknowledgments
Developed by ReconArt, Inc..
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. |
-
net8.0
- ReconArt.PriorityQueue (>= 1.0.3)
-
net9.0
- ReconArt.PriorityQueue (>= 1.0.3)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on ReconArt.Synchronization.UnitDistributorSlim:
Package | Downloads |
---|---|
ReconArt.Email.Sender
Provides an implementation for sending emails using the SMTP protocol. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.0 | 45 | 11/18/2024 |