ReconArt.PriorityQueue 1.0.3

Prefix Reserved
dotnet add package ReconArt.PriorityQueue --version 1.0.3                
NuGet\Install-Package ReconArt.PriorityQueue -Version 1.0.3                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ReconArt.PriorityQueue" Version="1.0.3" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ReconArt.PriorityQueue --version 1.0.3                
#r "nuget: ReconArt.PriorityQueue, 1.0.3"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install ReconArt.PriorityQueue as a Cake Addin
#addin nuget:?package=ReconArt.PriorityQueue&version=1.0.3

// Install ReconArt.PriorityQueue as a Cake Tool
#tool nuget:?package=ReconArt.PriorityQueue&version=1.0.3                

ReconArt.PriorityQueue

Overview

ReconArt.PriorityQueue is a .NET library that provides a fast and efficient implementation of a priority queue with constant time complexity for all operations. It supports only 6 priorities, making it suitable for scenarios where a limited number of priority levels are sufficient.

Features

  • Constant time complexity for all operations
  • Supports 6 priority levels
  • Simple API for enqueueing, dequeueing, and removing elements
  • Designed for scenarios where a limited number of priority levels are sufficient
  • Supports .NET 8.0 and .NET 9.0

Installation

To install the ReconArt.PriorityQueue package, use the NuGet Package Manager or the Package Manager Console with the following command:

Install-Package ReconArt.PriorityQueue

Usage

Creating a Priority Queue

You can create a priority queue and add elements with specified priorities:

var priorityQueue = new PriorityQueue<string>();

// Enqueue elements with priorities (0 to 5, where 0 is the highest priority)
priorityQueue.Enqueue("High Priority Task", 0);
priorityQueue.Enqueue("Medium Priority Task", 2);
priorityQueue.Enqueue("Low Priority Task", 5);

Dequeueing Elements

Dequeue elements from the priority queue, which removes and returns the element with the highest priority:

var task = priorityQueue.Dequeue();
// task will be "High Priority Task"

Peeking at the Next Element

Peek at the next element without removing it:

var nextTask = priorityQueue.Peek();

Removing Specific Elements

Remove a specific element by its node and priority:

var node = priorityQueue.Enqueue("Specific Task", 3);
bool removed = priorityQueue.TryRemove(node, 3);

Limitations

  • The priority queue is not thread-safe.
  • Supports only 6 priority levels (0 to 5).

Contributing

If you'd like to contribute to the project, please reach out to the ReconArt/priority-queue team.

Support

If you encounter any issues or require assistance, please file an issue in the GitHub Issues section of the repository.

License

Copyright © ReconArt, Inc. 2008-2024. All rights reserved.

Authors and Acknowledgments

Developed by ReconArt, Inc..

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.
  • .NETStandard 2.1

    • No dependencies.
  • net8.0

    • No dependencies.
  • net9.0

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on ReconArt.PriorityQueue:

Package Downloads
ReconArt.Synchronization.UnitDistributorSlim

Allows multi-threaded access to a shared resource with a limited supply by distributing that supply fairly. Supports priority-based distribution.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.3 69 11/18/2024
1.0.2 56 11/18/2024