Pie.Windowing
0.10.1
Prefix Reserved
dotnet add package Pie.Windowing --version 0.10.1
NuGet\Install-Package Pie.Windowing -Version 0.10.1
<PackageReference Include="Pie.Windowing" Version="0.10.1" />
paket add Pie.Windowing --version 0.10.1
#r "nuget: Pie.Windowing, 0.10.1"
// Install Pie.Windowing as a Cake Addin #addin nuget:?package=Pie.Windowing&version=0.10.1 // Install Pie.Windowing as a Cake Tool #tool nuget:?package=Pie.Windowing&version=0.10.1
Pie
The cross-platform graphics toolkit. Create high-performance GPU accelerated graphics easily, with a safe, low-cost, C#-friendly abstraction around the low-level APIs.
Features
Graphics
Pie's API has been designed to be safe and easy to use. Unlike other libraries, Pie has been designed from the ground up in C#, so you'll feel right at home using it.
Pie currently supports the following backends:
- Direct3D 11
- OpenGL 4.3
- OpenGL ES 3.0
First-class debugging
Graphics debugging can be tough. Pie features an optional debug layer that can provide detailed debug logging, API usage validation, statistics, and memory leak checking.
Windowing
Pie features a cross-platform windowing library, powered by SDL. This is a do-it-yourself abstraction, it creates the window & graphics device for you, and you are expected to create the render loop yourself.
Audio
Pie features a cross-platform audio library, using mixr as its backend. On top of mixr's built-in features, Pie.Audio also features an SDL-powered audio device, so you can immediately start playing audio.
Text
Cross-platform FreeType bindings, complete with a simple abstraction layer, to make text rendering easy.
Shader Compiler
Used by Pie itself, the shader compiler provides a simple way to transpile shaders. Compile GLSL or HLSL to Spir-V, and transpile Spir-V to various supported shading languages, such as GLSL or HLSL. This library is used by Pie to provide cross-platform shader support.
Shaderc
Pie provides low & high level bindings for shaderc.
SPIRV-Cross
Pie also provides low & high (coming soon) level bindings for SPIRV-Cross.
SDL
A raw wrapper around SDL, mostly for use by Pie.Windowing and Pie.Audio. It aims to be feature complete, though! (Although note at time of writing the bindings are very incomplete. PRs welcome!)
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Pie.Windowing:
Package | Downloads |
---|---|
Pie.Framework
Package Description |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
0.10.1 | 190 | 1/28/2024 |
0.10.0 | 129 | 1/20/2024 |
0.9.2 | 146 | 9/20/2023 |
0.9.1 | 173 | 7/26/2023 |
0.9.0 | 155 | 5/22/2023 |
0.9.0-alpha.1 | 84 | 5/22/2023 |
0.8.2 | 231 | 3/7/2023 |
0.8.0 | 228 | 3/5/2023 |
0.7.0 | 306 | 2/20/2023 |
0.6.2 | 332 | 2/2/2023 |
0.6.1 | 338 | 2/2/2023 |
0.6.0 | 387 | 12/7/2022 |
0.5.2 | 499 | 10/7/2022 |
0.5.0 | 531 | 9/20/2022 |
0.3.2 | 379 | 8/29/2022 |
0.3.1 | 381 | 8/29/2022 |