Pie.Extensions.SilkWindowing
0.9.1
Prefix Reserved
dotnet add package Pie.Extensions.SilkWindowing --version 0.9.1
NuGet\Install-Package Pie.Extensions.SilkWindowing -Version 0.9.1
<PackageReference Include="Pie.Extensions.SilkWindowing" Version="0.9.1" />
paket add Pie.Extensions.SilkWindowing --version 0.9.1
#r "nuget: Pie.Extensions.SilkWindowing, 0.9.1"
// Install Pie.Extensions.SilkWindowing as a Cake Addin #addin nuget:?package=Pie.Extensions.SilkWindowing&version=0.9.1 // Install Pie.Extensions.SilkWindowing as a Cake Tool #tool nuget:?package=Pie.Extensions.SilkWindowing&version=0.9.1
Pie
The cross-platform graphics toolkit. Featuring a Direct3D-style cross-platform graphics API, windowing & audio, you'll find graphics programming as easy as pie.
Graphics
Pie's API is styled similarly to Direct3D 11. It is fully object-oriented, and does a fair amount of the hard work for you.
Pie currently supports the following APIs:
- Direct3D 11
- OpenGL 4.3
First-class debugging
Graphics debugging can be tough. Pie features an optional debug layer that can provide detailed debug logging, API usage validation, statistics, and memory leak checking.
Audio
Pie features a cross-platform audio library, using mixr as its backend. On top of mixr's built-in features, Pie.Audio also features an SDL-powered audio device, so you can immediately start playing audio.
Windowing
Pie features a cross-platform windowing library, powered by SDL. This is a do-it-yourself abstraction, it creates the window & graphics device for you, and you are expected to create the render loop yourself.
Don't like this? Pie is fully compatible with Silk.NET windowing, which provides a windowing abstraction, but also a fully functional render loop so you can just get started.
Text
Cross-platform FreeType bindings, complete with a simple abstraction layer, to make text rendering easy.
Shader Compiler
Used by Pie itself, the shader compiler provides a simple way to transpile shaders. Compile GLSL or HLSL to Spir-V, and transpile Spir-V to various supported shading languages, such as GLSL or HLSL. This library is used by Pie to provide cross-platform shader support.
SDL
A raw wrapper around SDL, mostly for use by Pie.Windowing and Pie.Audio. It aims to be feature complete, though! (Although note at time of writing the bindings are very incomplete. PRs welcome!)
Credits
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
-
net6.0
- Pie (>= 0.9.1)
- Silk.NET.Windowing.Common (>= 2.17.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.