Pathoschild.Stardew.ModTranslationClassBuilder 2.2.0

dotnet add package Pathoschild.Stardew.ModTranslationClassBuilder --version 2.2.0                
NuGet\Install-Package Pathoschild.Stardew.ModTranslationClassBuilder -Version 2.2.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Pathoschild.Stardew.ModTranslationClassBuilder" Version="2.2.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Pathoschild.Stardew.ModTranslationClassBuilder --version 2.2.0                
#r "nuget: Pathoschild.Stardew.ModTranslationClassBuilder, 2.2.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Pathoschild.Stardew.ModTranslationClassBuilder as a Cake Addin
#addin nuget:?package=Pathoschild.Stardew.ModTranslationClassBuilder&version=2.2.0

// Install Pathoschild.Stardew.ModTranslationClassBuilder as a Cake Tool
#tool nuget:?package=Pathoschild.Stardew.ModTranslationClassBuilder&version=2.2.0                

ModTranslationClassBuilder autogenerates a strongly-typed class to access i18n translation files from your SMAPI mod code.

Contents

Why does this exist?

Without the package

Mods use code like this to read their translations:

string text = helper.Translation.Get("range-value", new { min = 1, max = 5 });

Unfortunately there's no validation at this point; if the key is range (not range-value) or the token name is minimum (not min), you won't know until you test that part of the mod in-game and see an error message.

That also means that after changing the translation files, you need to manually search the code for anywhere that referenced the translations to update them. That gets pretty tedious with larger mods, which might have hundreds of translations used across dozens of files.

With the package

This package lets you write code like this instead:

string text = I18n.RangeValue(min: 1, max: 5);

Since it's strongly typed, it's validated immediately as you type. For example, if you accidentally typed I18n.RangeValues instead, you'll see an immediate error that RangeValues doesn't exist without needing to test it in-game (or even compile the mod).

See the test mod for an example of the generated class in an actual mod.

Usage

First-time setup

  1. Install the NuGet package.
  2. In your mod's Entry method, add this line:
    I18n.Init(helper.Translation);
    

That's it! Now you can immediately use I18n anywhere in your mod code. The class will be updated automatically whenever your i18n/default.json file changes.

Conventions

  • The class uses your project's root namespace by default (you can change that if needed).

  • Translation keys are converted to CamelCase, with . changed to _ to help group categories.

    For example:

    key in i18n/default.json method
    ready I18n.Ready()
    ready-now I18n.ReadyNow()
    generic.ready-now I18n.Generic_ReadyNow()

Customization

You can configure the I18n class using a <PropertyGroup> section in your mod's .csproj file. Each property must be prefixed with TranslationClassBuilder_. For example, this changes the class name to Translations:

<PropertyGroup>
   <TranslationClassBuilder_ClassName>Translations</TranslationClassBuilder_ClassName>
</PropertyGroup>

Main options:

argument description default value
ClassName The name of the generated class. I18n
Namespace The namespace for the generated class. project's root namespace

Advanced options:

argument description default value
ClassModifiers The access modifiers to apply to the generated class (e.g. to make it public). internal static
CreateBackup Whether to add a backup of the generated class to the project folder in a Generated subfolder. If it's disabled, the generated file will be hidden and excluded from source control. false

See also

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on Pathoschild.Stardew.ModTranslationClassBuilder:

Repository Stars
Pathoschild/StardewMods
Mods for Stardew Valley using SMAPI.
FlashShifter/StardewValleyExpanded
The Stardew Valley Expanded mod for Stardew Valley.
spacechase0/StardewValleyMods
New home for my stardew valley mod source code
CJBok/SDV-Mods
Version Downloads Last updated
2.2.0 526 8/21/2024
2.1.0 379 6/29/2024
2.0.1 3,065 5/9/2022
2.0.0 1,351 12/20/2021
1.0.1 467 10/11/2021
1.0.0 831 9/24/2020