PS4RemotePlayInterceptor 0.5.2
dotnet add package PS4RemotePlayInterceptor --version 0.5.2
NuGet\Install-Package PS4RemotePlayInterceptor -Version 0.5.2
<PackageReference Include="PS4RemotePlayInterceptor" Version="0.5.2" />
paket add PS4RemotePlayInterceptor --version 0.5.2
#r "nuget: PS4RemotePlayInterceptor, 0.5.2"
// Install PS4RemotePlayInterceptor as a Cake Addin #addin nuget:?package=PS4RemotePlayInterceptor&version=0.5.2 // Install PS4RemotePlayInterceptor as a Cake Tool #tool nuget:?package=PS4RemotePlayInterceptor&version=0.5.2
A small .NET library to intercept controls on PS4 Remote Play for Windows
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net40 is compatible. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
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- EasyHook (>= 2.7.6270)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
PS4 Remote Play Interceptor
- 0.1.0: First version
- 0.2.0: Serialization support
- 0.2.1: Fix missing Options button during conversion
- 0.3.0: Add watchdog to automatically inject when possible
- 0.4.0: Add support for touchpad, accelerometer, and gyro
- 0.4.1: Fix object cloning on DualShockState and add support for original injection method
- 0.5.0: Add emulator for DualShock 4 controllers and add delegates for watchdog
- 0.5.1: Fix crashes when closing host before RemotePlay
- 0.5.2: Add compressed serialization and allow null values when cloning DualShockState