OpenTK 4.5.0

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research.  It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine.    OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started.  Learn how to use OpenTK here:  https://opentk.net/learn/index.html  Sample projects that accompany the tutorial can be found here:  https://github.com/opentk/LearnOpenTK  We have a very active discord server, if you need help, want to help, or are just curious, come join us!  https://discord.gg/6HqD48s

There is a newer version of this package available.
See the version list below for details.
Install-Package OpenTK -Version 4.5.0
dotnet add package OpenTK --version 4.5.0
<PackageReference Include="OpenTK" Version="4.5.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK --version 4.5.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: OpenTK, 4.5.0"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK as a Cake Addin
#addin nuget:?package=OpenTK&version=4.5.0

// Install OpenTK as a Cake Tool
#tool nuget:?package=OpenTK&version=4.5.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

API: Introduced `GameWindow.UpdateTime` to match `GameWindow.RenderTime`. (@NogginBops)
API: Added GLFW functions for getting platform dependent opengl context pointers. (@NogginBops)
FIX: `GameWindow.RenderTime` now gets updated correctly. (@NogginBops)
FIX: Actually assign `APIVersion` property in `NativeWindow`. (@BroMandarin)
FIX: The `MouseWheelEventArgs` in `OnMouseWheel` now correctly returns a delta instead of an accumulated offset. (@GeorchW)
FIX: Some overloads for `AL.DeleteSources` where calling `alDeleteBuffers` instead of `alDeleteSources`. (@NogginBops)

NuGet packages (102)

Showing the top 5 NuGet packages that depend on OpenTK:

Package Downloads
OpenTK.GLControl
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.
Xamarin.Forms.Platform.WPF
Xamarin Forms Renderer to build native UIs for WPF
EmguCV
Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library. Allowing OpenCV functions to be called from .NET compatible languages such as C#, VB, VC++, IronPython etc. The wrapper can be compiled in Mono and run on Windows, Linux, Mac OS X, iPhone, iPad and Android devices.
Xamarin.Forms.Platform.GTK
Xamarin Forms Renderer to build native UIs for GTK
SkiaSharp.Views.WindowsForms
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen.

GitHub repositories (48)

Showing the top 5 popular GitHub repositories that depend on OpenTK:

Repository Stars
dotnet/maui
.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Perfare/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
xamarin/Xamarin.Forms
Xamarin.Forms Official Home
mono/SkiaSharp
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
xamarin/XamarinCommunityToolkit
The Xamarin Community Toolkit is a collection of Animations, Behaviors, Converters, and Effects for mobile development with Xamarin.Forms. It simplifies and demonstrates common developer tasks building iOS, Android, and UWP apps with Xamarin.Forms.

Version History

Version Downloads Last updated
5.0.0-pre.3 446 3/10/2021
5.0.0-pre.2 98 3/9/2021
5.0.0-pre.1 173 3/8/2021
4.6.3 2,315 3/27/2021
4.6.2 1,253 3/19/2021
4.6.1 325 3/19/2021
4.6.0 154 3/18/2021
4.5.0 5,487 2/14/2021
4.4.0 9,276 12/16/2020
4.3.0 5,741 11/21/2020
4.2.0 2,431 11/12/2020
4.1.0 1,618 11/6/2020
4.0.6 2,841 10/18/2020
4.0.5 306 10/18/2020
4.0.4 331 10/17/2020
4.0.3 654 10/14/2020
4.0.2 739 10/11/2020
4.0.1 1,108 10/6/2020
4.0.0 1,708 10/2/2020
4.0.0-pre9.10 227 10/1/2020
4.0.0-pre9.9 178 9/30/2020
4.0.0-pre9.8 181 9/29/2020
4.0.0-pre9.7 600 9/20/2020
4.0.0-pre9.6 276 9/14/2020
4.0.0-pre9.4 577 8/30/2020
4.0.0-pre9.3 351 8/21/2020
4.0.0-pre9.2 625 7/28/2020
4.0.0-pre9.1 4,239 4/24/2020
4.0.0-pre9 543 4/19/2020
4.0.0-pre8 322 4/18/2020
4.0.0-pre7 403 4/13/2020
4.0.0-pre6 385 4/10/2020
4.0.0-pre5 352 4/9/2020
4.0.0-pre4 413 4/6/2020
4.0.0-pre3 654 3/19/2020
4.0.0-pre2 269 3/19/2020
4.0.0-pre 324 3/19/2020
3.3.1 7,640 11/6/2020
3.3.0 2,406 11/6/2020
3.2.1 1,146 10/21/2020
3.2.0 57,940 4/6/2020
3.1.0 170,278 8/4/2019
3.0.1 418,298 7/6/2018
3.0.0 29,751 5/1/2018
3.0.0-pre 20,175 5/8/2017
2.0.0 202,983 9/23/2016
1.1.2349.61993 50,112 6/7/2016
1.1.2225 141,642 2/4/2016
1.1.1589.5942 87,555 7/18/2014
1.1.1589.5941 52,289 5/9/2014
1.1.1579.5793 1,426 4/29/2014
1.1.1508.5724 4,755 2/17/2014
1.1.1456.5398 3,323 12/27/2013
1.1.1161.61462 2,519 8/28/2013
1.1.1160.61462 3,708 3/7/2013
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