The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
See the version list below for details.
Install-Package OpenTK -Version 4.5.0
dotnet add package OpenTK --version 4.5.0
<PackageReference Include="OpenTK" Version="4.5.0" />
paket add OpenTK --version 4.5.0
#r "nuget: OpenTK, 4.5.0"
// Install OpenTK as a Cake Addin #addin nuget:?package=OpenTK&version=4.5.0 // Install OpenTK as a Cake Tool #tool nuget:?package=OpenTK&version=4.5.0
API: Introduced `GameWindow.UpdateTime` to match `GameWindow.RenderTime`. (@NogginBops)
API: Added GLFW functions for getting platform dependent opengl context pointers. (@NogginBops)
FIX: `GameWindow.RenderTime` now gets updated correctly. (@NogginBops)
FIX: Actually assign `APIVersion` property in `NativeWindow`. (@BroMandarin)
FIX: The `MouseWheelEventArgs` in `OnMouseWheel` now correctly returns a delta instead of an accumulated offset. (@GeorchW)
FIX: Some overloads for `AL.DeleteSources` where calling `alDeleteBuffers` instead of `alDeleteSources`. (@NogginBops)
NuGet packages (102)
Showing the top 5 NuGet packages that depend on OpenTK:
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.
Xamarin Forms Renderer to build native UIs for WPF
Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library. Allowing OpenCV functions to be called from .NET compatible languages such as C#, VB, VC++, IronPython etc. The wrapper can be compiled in Mono and run on Windows, Linux, Mac OS X, iPhone, iPad and Android devices.
Xamarin Forms Renderer to build native UIs for GTK
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen.
GitHub repositories (48)
Showing the top 5 popular GitHub repositories that depend on OpenTK:
.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Xamarin.Forms Official Home
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
The Xamarin Community Toolkit is a collection of Animations, Behaviors, Converters, and Effects for mobile development with Xamarin.Forms. It simplifies and demonstrates common developer tasks building iOS, Android, and UWP apps with Xamarin.Forms.