OpenTK.OpenAL 4.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package OpenTK.OpenAL --version 4.0.0
NuGet\Install-Package OpenTK.OpenAL -Version 4.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.OpenAL" Version="4.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.OpenAL --version 4.0.0
#r "nuget: OpenTK.OpenAL, 4.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.OpenAL as a Cake Addin
#addin nuget:?package=OpenTK.OpenAL&version=4.0.0

// Install OpenTK.OpenAL as a Cake Tool
#tool nuget:?package=OpenTK.OpenAL&version=4.0.0

OpenAL bindings for dotnet from the Khronos openAL c library.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.1 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on OpenTK.OpenAL:

Package Downloads
Garnet.Toolkit

Utility code for games, including graphics, audio, and integration with Garnet.

RtkDotNetLinux

Package Description

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on OpenTK.OpenAL:

Repository Stars
space-wizards/RobustToolbox
Robust multiplayer game engine, used by Space Station 14
b-editor/beutl
クロスプラットフォームで動作する動画編集 (コンポジット) ソフトウェアです。
Version Downloads Last updated
5.0.0-pre.8 19,951 10/28/2022
5.0.0-pre.7 9,229 4/19/2022
5.0.0-pre.6 4,097 6/16/2021
5.0.0-pre.5 457 5/29/2021
5.0.0-pre.4 390 5/22/2021
5.0.0-pre.3 8,456 3/10/2021
5.0.0-pre.2 273 3/9/2021
5.0.0-pre.1 678 3/8/2021
4.7.7 230,535 2/23/2023
4.7.6 5,014 2/22/2023
4.7.5 612,917 9/8/2022
4.7.4 32,149 6/17/2022
4.7.3 5,012 6/17/2022
4.7.2 654,077 5/3/2022
4.7.1 27,471 2/17/2022
4.7.0 4,668 2/16/2022
4.6.7 61,036 9/13/2021
4.6.6 4,682 9/13/2021
4.6.5 4,644 9/13/2021
4.6.4 41,775 5/28/2021
4.6.3 16,943 3/27/2021
4.6.2 6,480 3/19/2021
4.6.1 6,114 3/19/2021
4.6.0 6,776 3/18/2021
4.5.0 111,629 2/14/2021
4.4.0 22,448 12/16/2020
4.3.0 51,925 11/21/2020
4.2.0 6,136 11/12/2020
4.1.0 6,911 11/6/2020
4.0.6 9,825 10/18/2020
4.0.5 5,340 10/18/2020
4.0.4 5,511 10/17/2020
4.0.3 5,650 10/14/2020
4.0.2 5,580 10/11/2020
4.0.1 7,614 10/6/2020
4.0.0 11,348 10/2/2020
4.0.0-pre9.10 399 10/1/2020
4.0.0-pre9.9 300 9/30/2020
4.0.0-pre9.8 310 9/29/2020
4.0.0-pre9.7 747 9/20/2020
4.0.0-pre9.6 484 9/14/2020
4.0.0-pre9.5 309 9/14/2020
4.0.0-pre9.4 699 8/30/2020

Huge thanks and congratulations to the entire OpenTK Community for getting this release together.
Key changes:
Full support for .Net Core 3.1
Brand new GLFW-based windowing system
Brand new GLFW-based input system
Removed all platform-specific backends (and fixed every xplat bug!)
Math library performance improvements and fixes
All new OpenAL bindings
All new OpenCL Bindings
Total restructure of all packages into a modular system with a number of packages. The OpenTK package is now a metapackage that will automatically download all of these for you.
OpenTK 4.0.0 is entirely MIT licensed.
Full Log:
Input fixes (@HughPH)
Link to the tutorial in the package description.
Fix for broken delegates (@HughPH)
Significant rework &amp; improvements to input. (Massive Thanks to @Phyyl, @HughPH and @NogginBops)
Fixes to OpenAL Bindings (@NogginBops)
General Math improvements (@NogginBops)
Added OpenCL Bindings (Huge thanks to @NepNet)
Fix opentk.redist.glfw version warnings (@jvbsl)
Add support for window-level multisampling (@jvbsl)
Allow null delegates for GLFW callbacks (@jvbsl)
Add new API to get/set from GLFW window/context attributes (@jvbsl)
Add vulkan surface creation (@jvbsl)
Fix bindings generator for net2.1
GLFW Native Access bindings. (@RedImp1470 @NogginBops)
Fixed normalization in Vector3.Unproject (@burnss9)
General windowing improvements and new Graphics Context API. (@NogginBops)
Use correct function in SetCharModsCallback (@jvbsl)
Return namespaces to the glorious OpenTK (thanks @glopes)
Simplified OpenAL loading + add more extensions (@NogginBops)
Fixed initial focused inconsistency between Windows and Linux(X11) (@jvbsl)
Improved and fixed GLFW binary loading (@jvbsl)
Improved mono compat (@jvbsl)
Fixed GetLibraryName for iOS platform (thanks @Grizley56)
Fixed InputAction for getting Joystick Buttons from GLFW (thanks @HughPH)
Fixes reference conditions
Save Size property value to _size field (thanks @devel0)
Update build.fsx.lock (thanks @CallumDev)
Vector3.Unproject returning incorrect result (thanks @leezer3)
Incorrect parameter order in QuaternionD constructor (thanks @leezer3)
Capslock value not exposed (thanks @KinsonDigital)
vector transforms
Start of input mode setup for caps lock (thanks @KinsonDigital)
Use in parameters instead of ref (thanks @cryovat)
OpenTK now includes **OPENAL!** (Biggest thanks to *@NogginBops*)
Added check for invalid keys in window key callback (Thanks @Phyyl)
Fix rounding errors on tests
Add individual project descriptions
Add openAL to the build sequence.
Added PositiveInfinity and NegativeInfinity to vector structs (Thanks @arakis)
Fixed ClientSize not getting updated in OnResize (Thanks @Phyyl)
Fix automatic bindings initialization for GL2 (Thanks @Phyyl)
Add framework specification to paket files. (Thanks @frederikja163)
Fixed GameWindow update frequency (Thanks @MerickOWA)
Throw an InvalidOperationException if bindings are uninitialized. (Thanks @PJB)
Added Profile Any (Thanks @arakis)
Fix error with GLFW Mouse button mapping (Thanks @GeorchW)
Build System improvements to fully automatic pipeline.
Test and fix build system
Fix package metadata
Change: Make Command a valid modifier on OS-X #759
Splitting Platform/Windows/API.cs into OpenTK.NT #765
Immediately return after restoring resolution #766
Fix OpenTK.Mathematics assembly name #768
[4.0] Implement 'unmanaged' constraint #771
Close display connection for X11 on dispose #773
[4.0] Fix StyleCop analysis not working on Windows #775
Fixed incorrect Quaternion/Vector rotation #777
[4.0] Build Cleanup #778
Fixed type for VertexAttribPointer #779
[4.0] Fix numerous binder errors #781
Fix #USE_SDL2_GAMECONTROLLER code path #782
[4.0] Refactor Generator.Rewrite #783
[4.0] Fix two typos in CONTRIBUTING.md #785
Add common.props for use in all projects #786
[4.0] Auto-update OpenTK.sln (done by VS2017) #787
Add missing build configs (VS2017) #788
Fixed OpenGL 3.2+ Context Creation (Mixed up Profile Mask / Flags) #790
[4.0] Create new .sln file for all new projects #791
[4.0] Fix CI scripts #792
[4.0] Fix general StyleCop errors #793
[4.0] Some more small rewriter changes #794
[4.0] Refactor Generator.Bind#795
[4.0] Get CI to succeed #796
Fix: Custom cursors not working under OS-X and dotnet #797
[4.0] Fix stylecop errors in OpenTK.Mathematics.#798
Fix OpenTK.NT compilation errors #799
[4.0] Fix OpenTK.AL compilation errors #800
4.0 #802
Fix csproj references to target netstandard2.0 instead of net461. #803
Style guide#804
[4.0] Integrate OpenTK.OpenAL#805
[4.0] refactored .Math stylecop errors #806
Use props/ directory directly #813
Add #814 to 4.0 #815
Fix document typo #818
Binder Docs + Performance#826
[4.0] Embedded license handling for binding generator #836
[4.0] Adding directory safety to the binder. #837
Update README after branch changes #839
[4.0] Add StructLayout to Color4#840
[4.0] Change root namespace to OpenTK #842
Fix the aftermath of merging #842 #843
[4.0] Impliment Vectord * Quaterniond #844
Fix aftermath of #842 #846
[4.0] Minor edits to README.md #848
[4.0] Update SDL2 version check #849
[4.0] Remove big chunk of unused code from Quaterniond.cs #852
[4.0] Remove GLES 1.0 and 1.1 support #856
[4.0] Add explicit operators for Color4/Vector4 conversions #858
[4.0] Remove unused code #860
[4.0] Begin moving Input to OpenTK.Input#861
[4.0] Begin moving Platform to OpenTK.Platform #862
[4.0] Add RootNamespace tags to projects#863
OpenGL Reimplementation #864
Input and Windowing via GLFW #867
Bindings generator for modularity and ADL#871
Update licensing information #875
Update Discord link. #876
Optimize Vector4/Color4 conversions with Unsafe.As #877
Apply Unsafe.As optimization to all vector types #878
Fix discord invite link #881
Ignoring MouseMoveEx errors and fall back to passed point. #883
Rename license files to avoid confusion. #885
Emergency fix in short license terms #887
[4.0] Adding Lerp function in the math helper #895
System.Math and OpenTK.MathHelper symmetry #897
Shorten float literals to the actual float value #898
Reflect 22/04/2019 development discussion #902
Remove obsolete methods within Vector types. #906
Add vector types with integer components. #908
OpenAL cleanup #909
Organise master #912
Purity annotations for Math types #915
Int vectors in windows #917
Box2i support #918
add Box3 #919
Box2n and Box3n cleanup #920
Add API to let users pick OpenGL version #921
Add Quaternion to Euler angles conversion #923
Fix binder script paths #924
Restore unit tests #925
Box tests #926
GLFW Input. #928
Improve EditorConfig file. #929
Adds Vulkan related GLFW methods to IGLFW. #930
Fixes the binder and makes it 10x faster. #931
Add tuple deconstructors and conversions to vector types. #933
Fix ToHSV and ToHsl functions generating nan when they shouldn't #934
Build System for 4.0 #936
Hid input #943
Implement ppi in INativeWindow. #945
Feature/new Bindings generator #946
PlaceholderGL#948
Fix Quaternion(euler angle order -&gt; roundtrip tests)#949
Fix windowing tests #950
chmod +x build.sh #951
Fix &lt;LangVersion&gt; getting applied to F# projects. #952
Feature/fix box contains #953
Test fixes #954
Fix PlatformLibraryNameContainerBase on macOS. #962
Make GLFW.Image better. #963
Default GameWindowSettings.IsSingleThreaded to true. #964
Improve mouse cursor handling. #965
Fix window icon handling. #966
Clean up window events. #967
Fix file drop events. #968
Fix incorrect type on glfwGetError. #969
Move GLFWProvider to Windowing.Desktop. #970
Make GLFW structs simpler. #971
Clean up window properties/interfaces. #972
OpenGL_Bindings.csproj: Call bash instead of sh #974
Quaternion(d): Modify instance Invert() to match static functions #975
Remove ADL from GLFW. Use DllImport. #976
Begin work on merging OpenAL extensions. #986
Fix CI system #988
GLFW API cleanup. #989
Remove reference to Mathematics from GLFW bind. #990
Revised boostrap process + update build tools #992
Add remaining GLFW Window functions #996
Bring forward 3.x binding generators to 4.0 #1004
Add matrix multiplication + missing operator to Vector2/Vector2d #1011
Optimize barycentric interpolation #1019