OpenGL.Net.Math 0.8.4

Install-Package OpenGL.Net.Math -Version 0.8.4
dotnet add package OpenGL.Net.Math --version 0.8.4
<PackageReference Include="OpenGL.Net.Math" Version="0.8.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenGL.Net.Math --version 0.8.4
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: OpenGL.Net.Math, 0.8.4"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenGL.Net.Math as a Cake Addin
#addin nuget:?package=OpenGL.Net.Math&version=0.8.4

// Install OpenGL.Net.Math as a Cake Tool
#tool nuget:?package=OpenGL.Net.Math&version=0.8.4
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Modern OpenGL bindings for C# - Math Data Structures.

Implements most blittable data structures required for OpenGL interop. Vertices, matrices and colors.
Implements most of basic old-school OpenGL matrix math, i.e. projections or transforms.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.8.4 2,708 4/7/2019
0.7.1 2,487 12/15/2017
0.7.0 816 11/15/2017

* v0.8.0
- Matrices and vertices implemented using structs
- Removed previous matrices and vertices classes

* v0.7.1
- Built with VS 2017 15.3.
- Include .NET Core targets (netcoreapp 1.1, netcoreapp 2.0).

* v0.7.0
- First release, data structures demerged from OpenGL.Net.