OmegaEngine.Backend 1.0.2

Install-Package OmegaEngine.Backend -Version 1.0.2
dotnet add package OmegaEngine.Backend --version 1.0.2
<PackageReference Include="OmegaEngine.Backend" Version="1.0.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OmegaEngine.Backend --version 1.0.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: OmegaEngine.Backend, 1.0.2"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install OmegaEngine.Backend as a Cake Addin
#addin nuget:?package=OmegaEngine.Backend&version=1.0.2

// Install OmegaEngine.Backend as a Cake Tool
#tool nuget:?package=OmegaEngine.Backend&version=1.0.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

This package contains the actual library binaries for the OmegaEngine without the default assets (content and shader files). It is automatically included by the main package.
Use this package directly if another project in your solution with the same build output directory already references the main package to avoid duplicating the assets.
API documentation: http://omegaengine.de/api/omegaengine/

NuGet packages (3)

Showing the top 3 NuGet packages that depend on OmegaEngine.Backend:

Package Downloads
AlphaEditor

The AlphaEditor is an IDE-like editor for games based on the AlphaFramework. You can use it to create GUI screens, maps, particle systems, etc.. The "OmegaEngine Templates" Visual Studio extension can help you set up a suitable project structure. API documentation: http://omegaengine.de/api/alphaframework/

OmegaGUI

OmegaGUI is a skinable GUI toolkit for the OmegaEngine with an XML file format und Lua scripting. The AlphaEditor contains a WYSIWYG editor for the toolkit. API documentation: http://omegaengine.de/api/omegaengine/

OmegaEngine

The OmegaEngine is a general-purpose 3D graphics engine written in C# using the .NET Framework 2.0 and DirectX 9 via SlimDX. The engine is designed to be light-weight, modular and gameplay-agnostic. The complementary OmegaGUI, AlphaFramework and AlphaEditor help you build games using the OmegaEngine. API documentation: http://omegaengine.de/api/omegaengine/

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.2 1,144 10/26/2016
1.0.1 880 10/19/2016
1.0.0 1,188 6/30/2015
0.9.9 1,036 11/27/2014
0.9.0 1,126 3/28/2014
0.8.4 1,218 4/24/2013
0.8.3 1,108 2/6/2013