NetDisco 1.0.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package NetDisco --version 1.0.1
NuGet\Install-Package NetDisco -Version 1.0.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NetDisco" Version="1.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add NetDisco --version 1.0.1
#r "nuget: NetDisco, 1.0.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install NetDisco as a Cake Addin
#addin nuget:?package=NetDisco&version=1.0.1

// Install NetDisco as a Cake Tool
#tool nuget:?package=NetDisco&version=1.0.1

Getting Started

Create a Object Model library

This is where we'll define the object model to share between the server and client projects.

IMPORTANT: The requests and responses are send over the network using JSON serialization.

  1. Create a new Class Library project
  2. Add a class that will be the request object
    public class Request
    {
        public string Body { get; set; }
    }
    
  3. Add a class that will be the response objet
    public class Response
    {
        public string Result { get; set; }
    }
    

Create a Server Application

This is where we'll create the auto-discoverable server using the shared object model

  1. Create a new Console App project
  2. Install the NetDisco Nuget package
  3. Add a class that will be the server
    • Add the following using
      using NetDisco;
      
    • Add the following base class
      AutoDiscoverableServer<Request, Response>
      
    • Implement the required members Name, Address, Port, HandleError, and ProcessRequest
      public class Server : AutoDiscoverableServer<Request, Response>
      {
          public Server(string name, IPAddress address, int port)
          {
              _Name = name;
              _Address = address;
              _Port = port;
          }
      
          private string _Name = string.Empty;
          public override string Name => _Name;
      
          private IPAddress _Address = IPAddress.None;
          public override IPAddress Address => _Address;
      
          private int _Port = 0;
          public override int Port => _Port;
      
          protected override Response HandleError(Request request, Exception error)
          {
              // Log the error message and build a response.
      
              var result = string.Format("Error processing the request. Error: {0}", error);
      
              return new Response { Result = result };
          }
      
          protected override Response ProcessRequest(Request request)
          {
              // Do work with the request and build a response.
      
              var result = string.Format("Server received the request: Body: {0}", request.Body);
      
              return new Response { Result = result };
          }
      }
      
  4. Update the Main method of Program.cs to instantiate and start the server
    class Program
    {
        static void Main(string[] args)
        {
            var server = new Server("My Server", IPAddress.Parse("AN_IP_ON_YOUR_MACHINE"), 24516);
            server.Start();
            Console.WriteLine("Server Started: {0}", server);
            Console.ReadLine();
        }
    }
    

Create a Client Application

This is where we'll create the client for the auto-discoverable server using the shared object model

  1. Create a new Console App project
  2. Install the NetDisco Nuget package
  3. Add a class that will be the client
    • Add the following using
      using NetDisco;
      
    • Add the following base class
      AutoDiscoverableServer<Request, Response>
      
    • Implement the required members Name and HandleError
    public class Client : AutoDiscoverableClient<Request, Response>
    {
        public Client(string name)
        {
            _Name = name;
        }
    
        private string _Name = string.Empty;
        public override string Name => _Name;
    
        protected override Response HandleError(Request request, Exception error)
        {
            // Log the error message and build a response.
    
            return new Response { Result = string.Format("Error sending request: {0}", error) };
        }
    
        public string SendMessage(string message)
        {
            return Send(new Request { Body = message })?.Result;
        }
    }
    
  4. Update the Main method of Program.cs to instantiate the client, send a message, output the response
    class Program
    {
        static void Main(string[] args)
        {
            // This name needs to match the name of the server
            var client = new Client("My Server");
            var reply = client.SendMessage("Hello Auto Discovered World!");
            Console.WriteLine(reply);
            Console.ReadLine();
        }
    }
    

Watch it Work

  1. Run the server without debugging
  2. Run the client and watch it auto-discover the server, send a message and write the response from the server.
  3. Close the client and server applications
  4. Change the port and or IP address of the server
  5. Repeat steps 1 and 2 of this section

Feedback

This project is currently a MVP. Please reach out if you find it useful and esspecially if you have any suggestions.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

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Version Downloads Last updated
2.0.0 412 6/29/2022
1.0.2 406 6/25/2022
1.0.1 713 11/16/2018
1.0.0 669 11/15/2018

1.0.1
Added XML Documentation

1.0.0
Initial Release