NanoByte.Common.SlimDX 1.0.8

Suggested Alternatives

OmegaEngine

There is a newer version of this package available.
See the version list below for details.
Install-Package NanoByte.Common.SlimDX -Version 1.0.8
dotnet add package NanoByte.Common.SlimDX --version 1.0.8
<PackageReference Include="NanoByte.Common.SlimDX" Version="1.0.8" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add NanoByte.Common.SlimDX --version 1.0.8
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: NanoByte.Common.SlimDX, 1.0.8"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install NanoByte.Common.SlimDX as a Cake Addin
#addin nuget:?package=NanoByte.Common.SlimDX&version=1.0.8

// Install NanoByte.Common.SlimDX as a Cake Tool
#tool nuget:?package=NanoByte.Common.SlimDX&version=1.0.8
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Generic utility classes, interfaces, controls, etc. for SlimDX projects.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on NanoByte.Common.SlimDX:

Package Downloads
OmegaEngine.Backend

This package contains the actual library binaries for the OmegaEngine without the default assets (content and shader files). It is automatically included by the main package. Use this package directly if another project in your solution with the same build output directory already references the main package to avoid duplicating the assets. API documentation: http://omegaengine.de/api/omegaengine/

AlphaFramework.World

The AlphaFramework is a Model-View-Presenter framework for creating game worlds. AlphaFramework.World is used to build Models, the OmegaEngine renders the Views and AlphaFramework.Presentation is used to build Presenters. The "OmegaEngine Templates" Visual Studio extension can help you set up a suitable project structure. API documentation: http://omegaengine.de/api/alphaframework/

AlphaFramework.Presentation

The AlphaFramework is a Model-View-Presenter framework for creating game worlds. AlphaFramework.World is used to build Models, the OmegaEngine renders the Views and AlphaFramework.Presentation is used to build Presenters. The "OmegaEngine Templates" Visual Studio extension can help you set up a suitable project structure. API documentation: http://omegaengine.de/api/alphaframework/

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.1.11 943 1/6/2018
2.1.10 770 12/20/2017
2.1.9 768 12/4/2017
2.1.8 771 12/1/2017
2.1.7 704 11/21/2017
2.1.6 762 11/19/2017
2.1.5 720 11/10/2017
2.1.4 718 11/9/2017
2.1.3 742 9/17/2017
2.1.2 748 8/24/2017
2.1.1 790 6/21/2017
2.1.0 778 6/20/2017
2.0.5 918 12/16/2016
2.0.4 1,612 10/13/2016
2.0.3 801 10/5/2016
2.0.2 851 7/4/2016
2.0.1 821 6/1/2016
2.0.0 874 5/23/2016
1.3.2 824 5/15/2016
1.3.1 819 3/26/2016
1.3.0 824 3/6/2016
1.2.9 854 1/29/2016
1.2.8 1,447 12/11/2015
1.2.7 879 10/25/2015
1.2.6 821 10/23/2015
1.2.5 898 9/25/2015
1.2.4 857 8/17/2015
1.2.3 847 8/11/2015
1.2.2 879 8/5/2015
1.2.1 1,400 6/24/2015
1.2.0 860 5/24/2015
1.1.9 845 5/16/2015
1.1.8 867 5/7/2015
1.1.7 864 4/21/2015
1.1.6 867 3/9/2015
1.1.5 857 3/3/2015
1.1.4 994 2/9/2015
1.1.3 881 1/9/2015
1.1.2 975 11/29/2014
1.1.1 1,580 11/26/2014
1.1.0 906 10/5/2014
1.0.8 914 8/31/2014
1.0.7 886 8/2/2014
1.0.6 926 7/7/2014
1.0.5 941 6/19/2014
1.0.4 911 5/12/2014
1.0.3 904 5/3/2014
1.0.2 981 4/18/2014
1.0.1 1,051 4/13/2014
1.0.0 1,074 4/10/2014