MoonSharp 2.0.0

dotnet add package MoonSharp --version 2.0.0                
NuGet\Install-Package MoonSharp -Version 2.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MoonSharp" Version="2.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MoonSharp --version 2.0.0                
#r "nuget: MoonSharp, 2.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MoonSharp as a Cake Addin
#addin nuget:?package=MoonSharp&version=2.0.0

// Install MoonSharp as a Cake Tool
#tool nuget:?package=MoonSharp&version=2.0.0                

A Lua interpreter written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.6 is compatible.  netstandard2.0 was computed.  netstandard2.1 was computed. 
.NET Framework net35-client is compatible.  net40-client is compatible.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 was computed. 
Windows Store netcore is compatible.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (23)

Showing the top 5 NuGet packages that depend on MoonSharp:

Package Downloads
ArsMagna.Core

ArsMagna core services

ArsMagna.Drawing

ArsMagna drawing services

ArsMagna.Windows.Forms

ArsMagna WinForms services

ArsMagna.Win32

ArsMagna Win32 services

ArsMagna.Rfid

ArsMagna RFID services

GitHub repositories (18)

Showing the top 5 popular GitHub repositories that depend on MoonSharp:

Repository Stars
mono/CppSharp
Tools and libraries to glue C/C++ APIs to high-level languages
PixelVision8/PixelVision8
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
moonsharp-devs/moonsharp
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
OpenSAGE/OpenSAGE
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
Wouterdek/NodeNetwork
A C# library with a WPF node editor component based on ReactiveUI
Version Downloads Last updated
2.0.0 355,650 10/14/2016
1.8.0 22,913 10/7/2016
1.7.0 1,670 10/3/2016
1.6.0 46,610 5/16/2016
1.5.0.1 2,767 2/9/2016
1.5.0 1,499 2/9/2016
1.2.1 6,005 1/24/2016
1.1.0.1 1,807 12/8/2015
1.0.0 2,009 10/23/2015
0.9.8 2,252 7/9/2015
0.9.6.2 1,821 6/15/2015
0.9.6 1,895 5/22/2015
0.9.4 1,701 5/20/2015
0.9.2 1,908 3/31/2015
0.9.0.4 1,821 3/24/2015
0.9.0.3 1,803 3/24/2015