MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.
This package provides you with MonoGame Framework that uses DirectX for rendering and works on Windows.
See the version list below for details.
Install-Package MonoGame.Framework.WindowsDX -Version 22.214.171.124
dotnet add package MonoGame.Framework.WindowsDX --version 126.96.36.199
<PackageReference Include="MonoGame.Framework.WindowsDX" Version="188.8.131.52" />
paket add MonoGame.Framework.WindowsDX --version 184.108.40.206
NuGet packages (62)
Showing the top 5 NuGet packages that depend on MonoGame.Framework.WindowsDX:
MonoGame library for menus and game state management
MonoGame library to simplify drawing normal-mapped images
MonoGame library for making little flashcard games
Put some text on the screen easier with MonoGame
A very simple MonoGame library that sits and listens for coin drops (keyboard press, etc.) and tracks number of credits.
GitHub repositories (15)
Showing the top 5 popular GitHub repositories that depend on MonoGame.Framework.WindowsDX:
One framework for creating powerful cross-platform games.
Extensions to make MonoGame more awesome
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
TEdit - Terraria Map Editor - TEdit is a stand alone, open source map editor for Terraria. It lets you edit maps just like (almost) paint! It also lets you change world settings (time, bosses downed etc), edit chests and change sign, make epic dungeons, castles, cities, and add rewards for your adventurers!
High performance 2D collision detection system with realistic physics responses.