Magma.OpenGL
1.0.0
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dotnet add package Magma.OpenGL --version 1.0.0
NuGet\Install-Package Magma.OpenGL -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Magma.OpenGL" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Magma.OpenGL --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Magma.OpenGL, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Magma.OpenGL as a Cake Addin
#addin nuget:?package=Magma.OpenGL&version=1.0.0
// Install Magma.OpenGL as a Cake Tool
#tool nuget:?package=Magma.OpenGL&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Magma.OpenGL
This library tries to stay as close to the unmanaged function declarations as possible with a few variations and overrides. You should be able to follow any OpenGL tutorial without issue.
Example Code:
using System;
using Magma.OpenGL;
using Magma.GLFW;
namespace Sandbox
{
class Program
{
private static string vertexShaderSource = "#version 450 core\nlayout (location = 0) in vec3 aPos;\nvoid main()\n{\n gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n}\0";
private static string fragmentShaderSource = "#version 450 core\nout vec4 FragColor;\nvoid main()\n{\n FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n}\n\0";
static void Main(string[] args)
{
Glfw.Init();
Glfw.WindowHint(WindowHint.ContextVersionMajor, 4);
Glfw.WindowHint(WindowHint.ContextVersionMinor, 5);
Glfw.WindowHint(WindowHint.OpenGLProfile, (int) OpenGLProfile.Core);
IntPtr window = Glfw.CreateWindow(800, 600, "Game", IntPtr.Zero, IntPtr.Zero);
if(window == IntPtr.Zero)
{
Glfw.Terminate();
Environment.Exit(-1);
}
Glfw.MakeContextCurrent(window);
uint vshader = Gl.CreateShader(ShaderType.VertexShader);
uint fshader = Gl.CreateShader(ShaderType.FragmentShader);
Gl.ShaderSource(vshader, vertexShaderSource, null);
Gl.CompileShader(vshader);
Gl.ShaderSource(fshader, fragmentShaderSource, null);
Gl.CompileShader(fshader);
uint program = Gl.CreateProgram();
Gl.AttachShader(program, vshader);
Gl.AttachShader(program, fshader);
Gl.LinkProgram(program);
Gl.DeleteShader(vshader);
Gl.DeleteShader(fshader);
float[] vertices = {
0.5f, 0.5f, 0.0f,
0.5f, -0.5f, 0.0f,
-0.5f, -0.5f, 0.0f,
-0.5f, 0.5f, 0.0f
};
uint[] indices = {
0, 1, 3,
1, 2, 3
};
uint[] vbo;
uint[] vao;
uint[] ebo;
Gl.GenVertexArrays(1, out vao);
Gl.GenBuffers(1, out vbo);
Gl.GenBuffers(1, out ebo);
Gl.BindVertexArray(vao[0]);
Gl.BindBuffer(BufferTarget.ArrayBuffer, vbo[0]);
Gl.BufferData<float>(BufferTarget.ArrayBuffer, sizeof(float) * vertices.Length, vertices, BufferUsageHint.StaticDraw);
Gl.BindBuffer(BufferTarget.ElementArrayBuffer, ebo[0]);
Gl.BufferData<uint>(BufferTarget.ElementArrayBuffer, sizeof(uint) * indices.Length, indices, BufferUsageHint.StaticDraw);
Gl.VertexAttribPointer(0, 3, VertexAttribPointerType.Float, false, 3 * sizeof(float), 0);
Gl.EnableVertexAttribArray(0);
Gl.BindBuffer(BufferTarget.ArrayBuffer, 0);
Gl.BindVertexArray(0);
int frames = 0;
double time = Glfw.GetTime();
while(!Glfw.WindowShouldClose(window))
{
frames++;
Glfw.PollEvents();
if(Glfw.GetTime() - time >= 1)
{
Console.WriteLine($"FPS: {frames}");
Console.WriteLine($"TPS: {1000 / frames}");
frames = 0;
time = Glfw.GetTime();
}
Gl.Clear(ClearBufferMask.ColorBufferBit);
Gl.ClearColor(0.0f, 0.0f, 0.0f, 1.0f);
Gl.UseProgram(program);
Gl.BindVertexArray(vao[0]);
Gl.DrawElements(BeginMode.Triangles, 6, DrawElementsType.UnsignedInt, IntPtr.Zero);
Glfw.SwapBuffers(window);
}
Gl.DeleteVertexArrays(1, vao);
Gl.DeleteBuffers(1, vbo);
Gl.DeleteBuffers(1, ebo);
Gl.DeleteProgram(program);
Glfw.Terminate();
}
}
}
Example Image
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net5.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
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