MagicPhysX 1.0.0

dotnet add package MagicPhysX --version 1.0.0
                    
NuGet\Install-Package MagicPhysX -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MagicPhysX" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="MagicPhysX" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="MagicPhysX" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add MagicPhysX --version 1.0.0
                    
#r "nuget: MagicPhysX, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package MagicPhysX@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=MagicPhysX&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=MagicPhysX&version=1.0.0
                    
Install as a Cake Tool

.NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net6.0

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on MagicPhysX:

Package Downloads
HexaEngine

HexaEngine is a high-performance, cross-platform 3D game engine and editor built with C# and .NET. It provides a comprehensive suite of tools and systems for developing modern games and interactive applications, including advanced rendering techniques, physics simulation, input handling, scripting support, and an intuitive editor interface.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on MagicPhysX:

Repository Stars
HexaEngine/HexaEngine
The official repo of the HexaEngine game engine
Version Downloads Last Updated
1.0.0 2,199 6/30/2023