Hyperliquid.Client.Websocket
1.0.2
dotnet add package Hyperliquid.Client.Websocket --version 1.0.2
NuGet\Install-Package Hyperliquid.Client.Websocket -Version 1.0.2
<PackageReference Include="Hyperliquid.Client.Websocket" Version="1.0.2" />
<PackageVersion Include="Hyperliquid.Client.Websocket" Version="1.0.2" />
<PackageReference Include="Hyperliquid.Client.Websocket" />
paket add Hyperliquid.Client.Websocket --version 1.0.2
#r "nuget: Hyperliquid.Client.Websocket, 1.0.2"
#:package Hyperliquid.Client.Websocket@1.0.2
#addin nuget:?package=Hyperliquid.Client.Websocket&version=1.0.2
#tool nuget:?package=Hyperliquid.Client.Websocket&version=1.0.2
Hyperliquid websocket API client
This is a C# implementation of the Hyperliquid websocket API found here:
https://hyperliquid.gitbook.io/hyperliquid-docs/for-developers/api/websocket
License:
Apache License 2.0
Features
- installation via NuGet (Hyperliquid.Client.Websocket)
- public and user specific API
- targeting .NET Standard 2.1 (.NET Core, Linux/MacOS compatible)
- reactive extensions (Rx.NET)
Usage
var exitEvent = new ManualResetEvent(false);
var url = HyperliquidValues.MainnetWebsocketApiUrl;
using var communicator = new HyperliquidWebsocketCommunicator(url);
using var client = new HyperliquidClient(communicator);
client.Streams.PongStream.Subscribe(pong =>
{
Console.WriteLine($"Pong received!")
exitEvent.Set();
});
await communicator.Start();
client.Send(new PingRequest());
exitEvent.WaitOne(TimeSpan.FromSeconds(30));
More usage examples:
API coverage
Public subscriptions
These feeds do not require a user address.
| PUBLIC SUBSCRIPTION | Covered |
|---|---|
| allMids | ✔ |
| candle | |
| l2Book | ✔ |
| trades | ✔ |
| activeAssetCtx | |
| bbo |
User (authenticated) subscriptions
These feeds require providing a user address (and sometimes additional parameters).
| USER SUBSCRIPTION | Covered |
|---|---|
| notification | ✔ |
| webData2 | |
| orderUpdates | ✔ |
| userEvents | |
| userFills | ✔ |
| userFundings | |
| userNonFundingLedgerUpdates | |
| activeAssetData | |
| userTwapSliceFills | |
| userTwapHistory |
(✔ = implemented in this client)
Pull Requests are welcome!
Other websocket libraries
<table> <tr>
<td> <a href="https://github.com/Marfusios/crypto-websocket-extensions"><img src="https://raw.githubusercontent.com/Marfusios/crypto-websocket-extensions/master/cwe_logo.png" height="80px"></a> <br /> <a href="https://github.com/Marfusios/crypto-websocket-extensions">Extensions</a> <br /> <span>All order books together, etc.</span> </td>
<td> <a href="https://github.com/Marfusios/bitmex-client-websocket"><img src="https://user-images.githubusercontent.com/1294454/27766319-f653c6e6-5ed4-11e7-933d-f0bc3699ae8f.jpg"></a> <br /> <a href="https://github.com/Marfusios/bitmex-client-websocket">Bitmex</a> </td>
<td> <a href="https://github.com/Marfusios/binance-client-websocket"><img src="https://user-images.githubusercontent.com/1294454/29604020-d5483cdc-87ee-11e7-94c7-d1a8d9169293.jpg"></a> <br /> <a href="https://github.com/Marfusios/binance-client-websocket">Binance</a> </td>
<td> <a href="https://github.com/Marfusios/coinbase-client-websocket"><img src="https://user-images.githubusercontent.com/1294454/41764625-63b7ffde-760a-11e8-996d-a6328fa9347a.jpg"></a> <br /> <a href="https://github.com/Marfusios/coinbase-client-websocket">Coinbase</a> </td>
</tr> </table>
Reconnecting
There is a built-in reconnection which invokes after 1 minute (default) of not receiving any messages from the server. It is possible to configure that timeout via communicator.ReconnectTimeoutMs. Also, there is a stream ReconnectionHappened which sends information about a type of reconnection. However, if you are subscribed to low rate channels, it is very likely that you will encounter that timeout - higher the timeout to a few minutes or call PingRequest by your own every few seconds.
In the case of Hyperliquid outage, there is a built-in functionality which slows down reconnection requests (could be configured via communicator.ErrorReconnectTimeoutMs, the default is 1 minute).
Beware that you need to resubscribe to channels after reconnection happens. You should subscribe to Streams.InfoStream, Streams.AuthenticationStream and send subscriptions requests.
Backtesting
The library is prepared for backtesting. The dependency between Client and Communicator is via abstraction IHyperliquidCommunicator. There are two communicator implementations:
HyperliquidWebsocketCommunicator- a realtime communication with Hyperliquid via websocket API.HyperliquidFileCommunicator- a simulated communication, raw data are loaded from files and streamed. If you are interested in buying historical raw data (trades, order book events), contact me.
Feel free to implement IHyperliquidCommunicator on your own, for example, load raw data from database, cache, etc.
Usage:
var communicator = new HyperliquidFileCommunicator();
communicator.FileNames = new[]
{
"data/hyperliquid_raw_2018-11-12.txt"
};
communicator.Delimiter = ";;";
var client = new HyperliquidWebsocketClient(communicator);
client.Streams.TradesStream.Subscribe(trade =>
{
// do something with trade
});
await communicator.Start();
Multi-threading
Observables from Reactive Extensions are single threaded by default. It means that your code inside subscriptions is called synchronously and as soon as the message comes from websocket API. It brings a great advantage of not to worry about synchronization, but if your code takes a longer time to execute it will block the receiving method, buffer the messages and may end up losing messages. For that reason consider to handle messages on the other thread and unblock receiving thread as soon as possible. I've prepared a few examples for you:
Default behavior
Every subscription code is called on a main websocket thread. Every subscription is synchronized together. No parallel execution. It will block the receiving thread.
client
.Streams
.TradesStream
.Subscribe(trade => { code1 });
client
.Streams
.BookStream
.Subscribe(book => { code2 });
// 'code1' and 'code2' are called in a correct order, according to websocket flow
// ----- code1 ----- code1 ----- ----- code1
// ----- ----- code2 ----- code2 code2 -----
Parallel subscriptions
Every single subscription code is called on a separate thread. Every single subscription is synchronized, but different subscriptions are called in parallel.
client
.Streams
.TradesStream
.ObserveOn(TaskPoolScheduler.Default)
.Subscribe(trade => { code1 });
client
.Streams
.BookStream
.ObserveOn(TaskPoolScheduler.Default)
.Subscribe(book => { code2 });
// 'code1' and 'code2' are called in parallel, do not follow websocket flow
// ----- code1 ----- code1 ----- code1 -----
// ----- code2 code2 ----- code2 code2 code2
Parallel subscriptions with synchronization
In case you want to run your subscription code on the separate thread but still want to follow websocket flow through every subscription, use synchronization with gates:
private static readonly object GATE1 = new object();
client
.Streams
.TradesStream
.ObserveOn(TaskPoolScheduler.Default)
.Synchronize(GATE1)
.Subscribe(trade => { code1 });
client
.Streams
.BookStream
.ObserveOn(TaskPoolScheduler.Default)
.Synchronize(GATE1)
.Subscribe(book => { code2 });
// 'code1' and 'code2' are called concurrently and follow websocket flow
// ----- code1 ----- code1 ----- ----- code1
// ----- ----- code2 ----- code2 code2 ----
Async/Await integration
Using async/await in your subscribe methods is a bit tricky. Subscribe from Rx.NET doesn't await tasks,
so it won't block stream execution and cause sometimes undesired concurrency. For example:
client
.Streams
.TradesStream
.Subscribe(async trade => {
// do smth 1
await Task.Delay(5000); // waits 5 sec, could be HTTP call or something else
// do smth 2
});
That await Task.Delay won't block stream and subscribe method will be called multiple times concurrently.
If you want to buffer messages and process them one-by-one, then use this:
client
.Streams
.TradesStream
.Select(trade => Observable.FromAsync(async () => {
// do smth 1
await Task.Delay(5000); // waits 5 sec, could be HTTP call or something else
// do smth 2
}))
.Concat() // executes sequentially
.Subscribe();
If you want to process them concurrently (avoid synchronization), then use this
client
.Streams
.TradesStream
.Select(trade => Observable.FromAsync(async () => {
// do smth 1
await Task.Delay(5000); // waits 5 sec, could be HTTP call or something else
// do smth 2
}))
.Merge() // executes concurrently
// .Merge(4) you can limit concurrency with a parameter
// .Merge(1) is same as .Concat()
// .Merge(0) is invalid (throws exception)
.Subscribe();
More info on Github issue.
Don't worry about websocket connection, those sequential execution via .Concat() or .Merge(1) has no effect on receiving messages.
It won't affect receiving thread, only buffers messages inside TradesStream.
But beware of producer-consumer problem when the consumer will be too slow. Here is a StackOverflow issue with an example how to ignore/discard buffered messages and always process only the last one.
Available for help
I do consulting, please don't hesitate to contact me if you have a custom solution you would like me to implement (web, m@mkotas.cz)
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- Newtonsoft.Json (>= 13.0.4)
- System.Reactive (>= 6.0.2)
- Websocket.Client (>= 5.3.0)
-
net6.0
- Newtonsoft.Json (>= 13.0.4)
- System.Reactive (>= 6.0.2)
- Websocket.Client (>= 5.3.0)
-
net7.0
- Newtonsoft.Json (>= 13.0.4)
- System.Reactive (>= 6.0.2)
- Websocket.Client (>= 5.3.0)
-
net8.0
- Newtonsoft.Json (>= 13.0.4)
- System.Reactive (>= 6.0.2)
- Websocket.Client (>= 5.3.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Hyperliquid.Client.Websocket:
| Package | Downloads |
|---|---|
|
Crypto.Websocket.Extensions
Extensions to cryptocurrency websocket clients |
GitHub repositories
This package is not used by any popular GitHub repositories.
Enhancements