Hexa.NET.D3DCompiler
1.0.6
Prefix Reserved
dotnet add package Hexa.NET.D3DCompiler --version 1.0.6
NuGet\Install-Package Hexa.NET.D3DCompiler -Version 1.0.6
<PackageReference Include="Hexa.NET.D3DCompiler" Version="1.0.6" />
<PackageVersion Include="Hexa.NET.D3DCompiler" Version="1.0.6" />
<PackageReference Include="Hexa.NET.D3DCompiler" />
paket add Hexa.NET.D3DCompiler --version 1.0.6
#r "nuget: Hexa.NET.D3DCompiler, 1.0.6"
#:package Hexa.NET.D3DCompiler@1.0.6
#addin nuget:?package=Hexa.NET.D3DCompiler&version=1.0.6
#tool nuget:?package=Hexa.NET.D3DCompiler&version=1.0.6
Hexa.NET.DirectX
Hexa.NET.DirectX is a .NET wrapper for DirectX, supporting DXGI, D3D11, D3D12, DXC and D3DCompiler
Installation
You can install Hexa.NET.DirectX via NuGet.
Usage
See Example project(s).
Contributing
Contributions are welcome! Please submit a pull request or open an issue for any enhancements or bug fixes.
License
This project is licensed under the MIT License. See the LICENSE file for details.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Hexa.NET.D3D11 (>= 1.0.6)
- Hexa.NET.D3DCommon (>= 1.0.6)
- HexaGen.Runtime (>= 1.1.16)
- HexaGen.Runtime.COM (>= 1.1.9)
-
.NETStandard 2.1
- Hexa.NET.D3D11 (>= 1.0.6)
- Hexa.NET.D3DCommon (>= 1.0.6)
- HexaGen.Runtime (>= 1.1.16)
- HexaGen.Runtime.COM (>= 1.1.9)
-
net6.0
- Hexa.NET.D3D11 (>= 1.0.6)
- Hexa.NET.D3DCommon (>= 1.0.6)
- HexaGen.Runtime (>= 1.1.16)
- HexaGen.Runtime.COM (>= 1.1.9)
-
net7.0
- Hexa.NET.D3D11 (>= 1.0.6)
- Hexa.NET.D3DCommon (>= 1.0.6)
- HexaGen.Runtime (>= 1.1.16)
- HexaGen.Runtime.COM (>= 1.1.9)
-
net8.0
- Hexa.NET.D3D11 (>= 1.0.6)
- Hexa.NET.D3DCommon (>= 1.0.6)
- HexaGen.Runtime (>= 1.1.16)
- HexaGen.Runtime.COM (>= 1.1.9)
-
net9.0
- Hexa.NET.D3D11 (>= 1.0.6)
- Hexa.NET.D3DCommon (>= 1.0.6)
- HexaGen.Runtime (>= 1.1.16)
- HexaGen.Runtime.COM (>= 1.1.9)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on Hexa.NET.D3DCompiler:
| Package | Downloads |
|---|---|
|
Hexa.NET.KittyUI
A Cross-Platform UI-Framework build upon ImGui, simplifying ImGui management in C#. |
|
|
HexaEngine.D3D11
Direct3D 11 rendering module for HexaEngine. Implements rendering backend, resource management and shader integration for D3D11-based platforms. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Hexa.NET.D3DCompiler:
| Repository | Stars |
|---|---|
|
HexaEngine/HexaEngine
The official repo of the HexaEngine game engine
|