FastSocketsAPI 1.0.2

dotnet add package FastSocketsAPI --version 1.0.2                
NuGet\Install-Package FastSocketsAPI -Version 1.0.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FastSocketsAPI" Version="1.0.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add FastSocketsAPI --version 1.0.2                
#r "nuget: FastSocketsAPI, 1.0.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install FastSocketsAPI as a Cake Addin
#addin nuget:?package=FastSocketsAPI&version=1.0.2

// Install FastSocketsAPI as a Cake Tool
#tool nuget:?package=FastSocketsAPI&version=1.0.2                

Multi-Threaded C# .NET 3.5 Network Library.

Product Compatible and additional computed target framework versions.
.NET Framework net35 is compatible.  net40 was computed.  net403 was computed.  net45 was computed.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.2 1,144 12/16/2016
1.0.1 979 12/7/2016

- Simplified Connections, only EConnection Types aviable are CLIENT and SERVER
- Implemented standart ICMP Ping. Ping packet will only be used to tell the client what their latency to the server is.
- Added requirement to provide a OriginalSenderID with every packet sent.
- The Server now holds the correct latency to its clients in the Clients Dictionary.
- Every packet send from the server (for example a packet relayed from a client to others) will automatically have the total latency between Original Client and Target Client.