FSharp.Compiler.CodeDom
1.0.0.1
dotnet add package FSharp.Compiler.CodeDom --version 1.0.0.1
NuGet\Install-Package FSharp.Compiler.CodeDom -Version 1.0.0.1
<PackageReference Include="FSharp.Compiler.CodeDom" Version="1.0.0.1" />
paket add FSharp.Compiler.CodeDom --version 1.0.0.1
#r "nuget: FSharp.Compiler.CodeDom, 1.0.0.1"
// Install FSharp.Compiler.CodeDom as a Cake Addin #addin nuget:?package=FSharp.Compiler.CodeDom&version=1.0.0.1 // Install FSharp.Compiler.CodeDom as a Cake Tool #tool nuget:?package=FSharp.Compiler.CodeDom&version=1.0.0.1
A limited CodeDom implementation for F#
Product | Versions Compatible and additional computed target framework versions. |
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.NET Framework | net40 is compatible. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
This package has no dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on FSharp.Compiler.CodeDom:
Package | Downloads |
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Etor.MSBuildTasks
MSBuild community tasks library |
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on FSharp.Compiler.CodeDom:
Repository | Stars |
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sq/JSIL
CIL to Javascript Compiler
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loresoft/msbuildtasks
The MSBuild Community Tasks Project is an open source project for MSBuild tasks.
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Full support for system-wide installation on Mono. As on Windows, this allows
for "soft-referencing" FSCC via Compiler.CodeDomProvider.CreateProvider,
enabling any CodeDom-based program to generate F# code (apart from
poorly-written programs which hard-code the list of providers they support).
Invoking the compiler via CodeDom now also works.
The MSI installer now supports upgrades.
The build system has been updated to mirror the most recent ProjectScaffold.
IDE builds should still work, but it is recommended to run "build Debug" or
"build Release" instead (or "build BuildPackage" to generate a NuGet package).
Source code is now available during debugging or upon jumping to a symbol's
definition, courtesy of SourceLink.