E4rth.ColorBlender
1.0.1
dotnet add package E4rth.ColorBlender --version 1.0.1
NuGet\Install-Package E4rth.ColorBlender -Version 1.0.1
<PackageReference Include="E4rth.ColorBlender" Version="1.0.1" />
paket add E4rth.ColorBlender --version 1.0.1
#r "nuget: E4rth.ColorBlender, 1.0.1"
// Install E4rth.ColorBlender as a Cake Addin #addin nuget:?package=E4rth.ColorBlender&version=1.0.1 // Install E4rth.ColorBlender as a Cake Tool #tool nuget:?package=E4rth.ColorBlender&version=1.0.1
Color Blender
This is a Color Blending library that implements all the blending modes introduced in the W3C Compositing and Blending spec.
Table of Content
Features
Blend Modes
This library provides an implementation for all blend modes listed in the W3C document, such as:
Normal
Multiply
Screen
Overlay
Darken
Lighten
Color Dodge
Color Burn
Hard Light
Soft Light
Difference
Exclusion
Hue
Color
Luminosity
Saturation
Color types
Build-in support for commonly used color types: Unit Rgb, Rgb, Hsl, Hex and Color from Sytem.Drawing assembly.
Unit Rgb
It is a higher precision form of RGB
color that uses decimal
values.
All the inner blending calculations are performed in this form of a color.
The Red
, Green
, Blue
and Alpha
channels are represented by a fractional value between 0 and 1.
RGB
The Red
, Green
and Blue
channels are represented by a fractional value between 0 and 255.
The Alpha
channel is represented by a fractional value between 0 and 1.
Color
Default Color struct from System.Drawing assembly
HSL
The Hue
channel is represented by a fractional value between 0 and 360.
The Saturation
and Luminosity
channels are represented by a fractional value between 0 and 100.
The Alpha
channel is represented by a fractional value between 0 and 1.
HEX
The Red
, Green
, Blue
and Alpha
channels are represented by a hexadecimal form of a String
between "00" and "ff".
Class constructor supports any form of a Hex color, such as it's short form #rgb
, and full forms with leading or trailing Alpha channel (#aarrggbb
and #rrggbbaa
) with an optional #
sign.
The Hex Object also can be represented as a String
with all the forms described above.
Example
using ColorBlender;
static void Main(string[] args)
{
var hex = new HEX("#bbccdd");
var anotherHex = new HEX("bbccdd");
var ahex = new HEX("#aabbccdd", EHEXFormat.AHEX);
var hexa = new HEX("#bbccddaa", EHEXFormat.HEXA);
var shortHex = new HEX("#abc");
var userHex = new HEX("bb", "cc", "dd", "aa");
var resultHexAOpt = hex.ToString(EHEXOutputFormat.HEXAOpt, EHashSignFormat.Visible);
// Result: "#bbccdd"
var resultOptAHex = hex.ToString(EHEXOutputFormat.OptAHEX, EHashSignFormat.Hidden);
// Result: "bbccdd"
var resultHexAConst = hex.ToString(EHEXOutputFormat.HEXAConst, EHashSignFormat.Visible);
// Result: "#bbccddff"
var resultConstAHex = hex.ToString(EHEXOutputFormat.ConstAHEX, EHashSignFormat.Hidden);
// Result: "ffbbccdd"
}
Converter
Built-in converter for all the color types described above, with an optional output rounding.
Usage
using ColorBlender;
private readonly IColorConverterService _colorConverterService = new ColorConverterService();
static void Main(string[] args)
{
var rgb = new RGB(211, 107, 184, 0.94);
var resultRgb = _colorConverterService.ToRgb(rgb);
// Result: new RGB(211, 107, 184, 0.94);
var resultHex = _colorConverterService.ToHex(rgb);
// Result: new HEX("d3", "6b", "b8", "ef")
var resultHsl = _colorConverterService.ToHsl(rgb);
// Result: new HSL(315, 54, 62, 0.94)
var resultColor = _colorConverterService.ToColor(rgb);
// Result: new Color(211, 107, 184, 240) *;
// Conversion with rounding (Input Color, Rounding, Number of decimal places in the return value)
var resultUrgb = _colorConverterService.ToURgb(rgb, true, 5);
// Result: new URGB(0.82645, 0.41961, 0.72157, 0.94);
}
*
This is not a proper way to create a system color. It is used here in this form only to display the result.
Blending
Create an instance of the ColorBlenderService
and use it blend your colors.
The result of the blending will be returned as an Object of a Uniform Color
type, that can be further represented as any color type you want. See the example bellow.
Usage
using ColorBlender;
private readonly IColorBlenderService _colorBlenderService = new ColorBlenderService();
static void Main(string[] args)
{
var background = new RGB(105, 151, 206, 0.8);
var foreground = new RGB(247, 92, 177, 0.7);
RGB resultRgb = _colorBlenderService.Normal(background, foreground).ToRgb();
// Result: new RGB(211, 107, 184, 0.94);
HEX resultHex = _colorBlenderService.Normal(background, foreground).ToHex();
// Result: new HEX("d3", "6b", "b8", "ef");
HSL resultHsl = _colorBlenderService.Normal(background, foreground).ToHsl();
// Result: new HSL(315, 54, 62, 0.94);
Color resultColor = _colorBlenderService.Normal(background, foreground).ToColor();
// Result: new Color(211, 107, 184, 240) *;
// Rounding the output value to 5 decimal places in the return value.
URGB resultURgb = _colorBlenderService.Normal(background, foreground).ToUrgb(true, 5);
// Result: new URGB(0.82645, 0.41986, 0.72315, 0.94);
}
*
This is not a proper way to create a system color. It is used here in this form only to display the result.
Notes
- Powered by .NET Standart 2.0
- Adobe Photoshop uses slightly different algoritm and rounding to perform color blending, which means that you won't get an identical result.
- Might be bugs. Please submit an issue if you find one.
Thanks
Many thanks to:
- Florian Reuschel and his color-blend JavaScript library for insperation.
- Artyom Gritsuk and his ColorHelper C# color converter library. I have been messing around with HSL conversion for a long time until I peeked into his code.
- FlatIcon for package icon.
Creative Society
We support Creative Society
Creative Society is a worldwide project of all humanity and it concerns everyone.
Project objectives
- To create conditions for building a creative society on the whole planet by peaceful means.
- To ask people all over the world whether they want to live in a creative society, and how they envisage it.
- To provide a platform for a global, international, open discussion of the concept and model of the creative society in all spheres of human life.
- To find new ways to unite the entire humanity and create conditions for the active participation of every person in the life of society, regardless of social status, religion or nationality.
Join us today!
Product | Versions Compatible and additional computed target framework versions. |
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.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
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