DanielWillett.UnturnedUITools 1.4.1

dotnet add package DanielWillett.UnturnedUITools --version 1.4.1
NuGet\Install-Package DanielWillett.UnturnedUITools -Version 1.4.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DanielWillett.UnturnedUITools" Version="1.4.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add DanielWillett.UnturnedUITools --version 1.4.1
#r "nuget: DanielWillett.UnturnedUITools, 1.4.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install DanielWillett.UnturnedUITools as a Cake Addin
#addin nuget:?package=DanielWillett.UnturnedUITools&version=1.4.1

// Install DanielWillett.UnturnedUITools as a Cake Tool
#tool nuget:?package=DanielWillett.UnturnedUITools&version=1.4.1

UI Tools and Extensions

Powerful Unturned Module/Library for manipulating Glazier/Sleek UI.

Requires HarmonyLib 2.2.2+.

NuGet package: DanielWillett.UnturnedUITools

Reflection Tools

This package references my Reflection Tools library which has a lot of good tools for efficient access to non-public members.

XML Documentation

This package includes complete XML documentation for SDG.Glazier.Runtime.dll, which houses all of the Glazier code.

Note: this is done by including a reference assembly in the package, so don't copy it from the output directory to your libraries.

UI Tools

The UIAccessor class has many tools for working with UIs:

  • Many efficient getters for internal types and instances of vanilla UIs.
  • Optional managed Harmony log that clears on startup to help diagnose transpilers.
  • EditorUIReady and PlayerUIReady events.
  • UI TypeInfo with basic information about each UI type (used by UI extensions).
  • OnInitializingUIInfo to add your own information to TypeInfo.
  • LoadUIToILGenerator and EnumerateUIInstructions to load instance singleton UIs to ILGenerators or transpilers.
  • Extension for ISleekElement: CopyTransformFrom to copy all transform values from one element to another.

UI Extensions

Add a class as an extension to existing vanilla or modded UI classes.

You can extend the following types. It is also possible to add your own types.

  • Singleton and Static UIs. This includes any of the 'standard' in-game UI classes.
  • Useable UIs (Guns, Housing Planners, etc).
  • Node and Volume editor menus.
  • Any class deriving from SleekWrapper.
  • Modules can add their own classes in as well.

Existing Members

Easy access to members of the class you're expanding (static or instance) is possible with Existing Members.

// Property getter will be patched to return messageLabel.
[ExistingMember("messageLabel")]
private ISleekLabel MessageLabel { get; }

// Property will be set before the constructor runs. Change this behavior with the 'InitializeMode' attribute property.
// If you choose to use the 'PatchGetter' option with a setter,
// you cannot use the setter to set the existing member's value back.
[ExistingMember("messageLabel")]
private ISleekLabel MessageLabel { get; set; }

// Field will be set before the constructor runs.
[ExistingMember("messageLabel")]
private readonly ISleekLabel _messageLabel;

Common Mistake

// Setting this to null here to fix nullable references will run after the fields
// are initialized but before the constructor so _container will have a null value.
// 
// Instead use #nullable disable and #nullable restore to do this.

// BAD
[ExistingMember("container")]
private readonly SleekFullscreenBox _container = null!;

// GOOD
#nullable disable

// ...

[ExistingMember("container")]
private readonly SleekFullscreenBox _container;

// ...
#nullable restore

Static Compatability

The system is designed to be able to be accessed from a static context (like a patch, for example).


// Getting static or singleton UI extensions:

MenuDashboardUIExtension? extension = UnturnedUIToolsNexus.UIExtensionManager.GetInstance<MenuDashboardUIExtension>();


// Getting non-singleton UI extensions:

static void Postfix(object __instance)
{
  SleekItemExtension? extension = UnturnedUIToolsNexus.UIExtensionManager.GetInstance<SleekItemExtension>(__instance);
}

Examples

More examples available in: ExampleModule/Examples.

This example adds a button to the bottom left of the main menu.

ex1 1

[UIExtension(typeof(MenuDashboardUI))]
internal class MenuDashboardUIExtension : UIExtension, IDisposable
{
    private const string Url = "https://github.com/DanielWillett/UnturnedUITools";

    private readonly ISleekButton _githubButton;

    [ExistingMember("exitButton")]
    private readonly SleekButtonIcon _exitButton;

    [ExistingMember("container")]
    private readonly SleekFullscreenBox _container;

    public MenuDashboardUIExtension()
    {
        _githubButton = Glazier.Get().CreateButton();

        _githubButton.CopyTransformFrom(_exitButton);
        _githubButton.PositionOffset_Y -= 60;
        _githubButton.Text = "UITools GitHub";
        _githubButton.FontSize = ESleekFontSize.Medium;
        _githubButton.OnClicked += OnClickedGithubButton;
        _githubButton.BackgroundColor = ESleekTint.BACKGROUND;

        _container.AddChild(_githubButton);
    }

    private static void OnClickedGithubButton(ISleekElement button)
    {
        Process.Start(new ProcessStartInfo
        {
            FileName = Url,
            UseShellExecute = true
        });
    }

    public void Dispose()
    {
        _githubButton.OnClicked -= OnClickedGithubButton;
        _container.RemoveChild(_githubButton);
    }
}
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
.NET Framework net461 is compatible.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on DanielWillett.UnturnedUITools:

Package Downloads
DevkitServer.Server

Module for Unturned that enables multi-user map editing.

DevkitServer.Client

Module for Unturned that enables multi-user map editing.

DanielWillett.LevelObjectIcons

LevelObject icon renderer for the Unturned Map Editor.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.4.1 82 5/7/2024
1.4.0 110 2/12/2024
1.3.1 262 11/22/2023
1.3.0 315 11/18/2023
1.2.2 109 11/13/2023
1.2.1 122 10/30/2023
1.2.0 120 10/28/2023
1.1.1 128 10/23/2023
1.1.0 133 10/23/2023
1.0.0 150 10/22/2023

Added MenuPlayServerBookmarksUI from preview version v3.24.1.102. Minor updates to SDG.Glazier.Runtime documentation.