Carubbi.StateMachine 1.1.0

dotnet add package Carubbi.StateMachine --version 1.1.0                
NuGet\Install-Package Carubbi.StateMachine -Version 1.1.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Carubbi.StateMachine" Version="1.1.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Carubbi.StateMachine --version 1.1.0                
#r "nuget: Carubbi.StateMachine, 1.1.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Carubbi.StateMachine as a Cake Addin
#addin nuget:?package=Carubbi.StateMachine&version=1.1.0

// Install Carubbi.StateMachine as a Cake Tool
#tool nuget:?package=Carubbi.StateMachine&version=1.1.0                

Carubbi.StateMachine

Generic State Machine Aspect-oriented-programming based Implementation

Just create your entity like this:

    [InitialState("State1")]
    public class Entity : IStatedEntity
    {

        [Transition(From = "State1", To = "State2")]
        [Transition(From = "State3", To = "State1")]
        public void Method1()
        {
            Trace.WriteLine("Method1");
        }

        [Transition(From = "State2", To = "State1")]
        public string Method2()
        {
            Trace.WriteLine("Method2");
            return string.Empty;
        }

        [Transition(From = "State2", To = "State3")]
        [Transition(From = "State3", To = "State4")]
        public int Method3(int p1, int p2)
        {
            Trace.WriteLine("Method3");
            return p1 + p2;
        }


        public StateMachine StateMachine { get; set; }
   }

and use it this way:


        [TestMethod]
        public void TestMethod1()
        {
            StateMachine.Configure();
            var ent = new Entity
            {
                StateMachine =
                {
                    IgnoreInvalidOperations = true
                }
            };

            ent.StateMachine.TransitionStarted += StateMachine_TransitionStarted;
            ent.StateMachine.TransitionEnded += StateMachine_TransitionEnded;

            Trace.WriteLine(ent.StateMachine.CurrentState);
            ent.Method1();
            Trace.WriteLine(ent.StateMachine.CurrentState);
            ent.Method2();
            Trace.WriteLine(ent.StateMachine.CurrentState);
            ent.Method1();
            Trace.WriteLine(ent.StateMachine.CurrentState);
            var result = ent.Method3(2, 4);
            Trace.WriteLine(ent.StateMachine.CurrentState);
            var result2 = ent.Method3(4, 4);
            Trace.WriteLine(ent.StateMachine.CurrentState);
            var result3 = ent.Method3(4, 4);
            Trace.WriteLine(ent.StateMachine.CurrentState);
        }

        private void StateMachine_TransitionEnded(object sender, TransitionEventArgs e)
        {

        }

       
        private void StateMachine_TransitionStarted(object sender, TransitionStartedEventArgs e)
        {
            
        }
   }
Product Compatible and additional computed target framework versions.
.NET Framework net462 is compatible.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
1.1.0 890 11/4/2018
1.0.0 780 8/29/2018