Camille.Enums 3.0.0-nightly-2022-06-22-a67e075397

This is a prerelease version of Camille.Enums.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Camille.Enums --version 3.0.0-nightly-2022-06-22-a67e075397
NuGet\Install-Package Camille.Enums -Version 3.0.0-nightly-2022-06-22-a67e075397
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Camille.Enums" Version="3.0.0-nightly-2022-06-22-a67e075397" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Camille.Enums --version 3.0.0-nightly-2022-06-22-a67e075397
#r "nuget: Camille.Enums, 3.0.0-nightly-2022-06-22-a67e075397"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Camille.Enums as a Cake Addin
#addin nuget:?package=Camille.Enums&version=3.0.0-nightly-2022-06-22-a67e075397&prerelease

// Install Camille.Enums as a Cake Tool
#tool nuget:?package=Camille.Enums&version=3.0.0-nightly-2022-06-22-a67e075397&prerelease

Camille

Github Actions NuGet Stable NuGet Pre Release API Reference

C# Library for the Riot Games API

Camille's goals are speed, reliability, and maintainability. Camille handles rate limits and large requests with ease. Data classes are automatically generated from the Riot API Reference (Swagger).

Features

  • Fast, asynchronous, thread-safe.
  • Automatically retries failed requests.
  • Automatic up-to-date nightlies, reflecting Riot API changes within 24 hours.
  • Multi-targeted: .NET Standard 1.1+, .NET Framework 4.5+, .NET Core 2.0, .NET Standard 2.1+, .NET Core 3.0+.
  • Highly-configurable.
  • Riot API LOL-V4, TFT, LOR support.
  • C# 8 nullable support.

Installation

Install via NuGet (Camille.RiotGames).

Type the following in the package manager console:

Install-Package Camille.RiotGames -IncludePrerelease

Or use the .NET CLI:

dotnet add package Camille.RiotGames --prerelease

Usage

All API interactions are done using a RiotApi instance. RiotApi.NewInstance takes either just an API key (for default settings) or a IRiotApiConfig instance (for custom settings).

using Camille.Enums;
using Camille.RiotGames;
var riotApi = RiotGamesApi.NewInstance("RGAPI-12345678-abcd-1234-abcd-123456abcdef");
// OR
var riotApi = RiotGamesApi.NewInstance(
    new RiotApiConfig.Builder("RGAPI-12345678-abcd-1234-abcd-123456abcdef")
    {
        MaxConcurrentRequests = 200,
        Retries = 10,
        // ...
    }.Build()
);

You can find all configuration options here.

API methods are divided up into respective endpoints, corresponding to the left bar of the API reference.

Example

// Get summoners by name synchronously. (Note: async is faster as it allows simultaneous requests).
var summoners = new[]
{
    riotApi.SummonerV4().GetBySummonerName(PlatformRoute.NA1, "jAnna kendrick"),
    riotApi.SummonerV4().GetBySummonerName(PlatformRoute.NA1, "lug nuts k")
};

foreach (var summoner in summoners)
{
    Console.WriteLine($"{summoner.Name}'s Top 10 Champs:");

    var masteries =
        riotApi.ChampionMasteryV4().GetAllChampionMasteries(PlatformRoute.NA1, summoner.Id);

    for (var i = 0; i < 10; i++)
    {
        var mastery = masteries[i];
        // Get champion for this mastery.
        var champ = (Champion) mastery.ChampionId;
        // print i, champ id, champ mastery points, and champ level
        Console.WriteLine("{0,3}) {1,-16} {2,10:N0} ({3})", i + 1, champ.ToString(),
            mastery.ChampionPoints, mastery.ChampionLevel);
    }
    Console.WriteLine();
}

Output (2022-01-17):

Janna Kendrick's Top 10 Champs:
  1) EKKO              1,803,701 (7)
  2) PYKE                266,410 (7)
  3) SYLAS               193,439 (7)
  4) MASTERYI            134,140 (7)
  5) MORDEKAISER         127,937 (7)
  6) YASUO                93,904 (7)
  7) VIEGO                88,267 (7)
  8) AHRI                 82,106 (7)
  9) JINX                 76,788 (6)
 10) POPPY                74,982 (7)
    
LugnutsK's Top 10 Champs:
  1) ZYRA                841,132 (7)
  2) SORAKA               81,793 (6)
  3) MORGANA              62,917 (5)
  4) SONA                 55,073 (6)
  5) NAMI                 49,917 (6)
  6) JANNA                46,563 (5)
  7) BRAND                46,401 (5)
  8) TARIC                41,302 (6)
  9) EKKO                 40,245 (5)
 10) POPPY                33,859 (5)

API Reference

Automatically generated API Reference

Source Code

Projects are located in src/.

Generated Classes

The majority of the code in Camille is automatically generated. The generated sources are not commited to the master branch, but can be viewed in the gh-pages branch or when building locally.

The actual code for generating these classes is in the srcgen folder. The C#-generating code is in *.cs.dt files and is written in NodeJS, using doT.js templates.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard1.1 is compatible.  netstandard1.2 was computed.  netstandard1.3 was computed.  netstandard1.4 was computed.  netstandard1.5 was computed.  netstandard1.6 was computed.  netstandard2.0 was computed.  netstandard2.1 is compatible. 
.NET Framework net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 is compatible.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 was computed. 
Windows Phone wpa81 was computed. 
Windows Store netcore was computed.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on Camille.Enums:

Package Downloads
Camille.Lcu

League of Legends Client Update API Library.

MikaelDui.RiotGames.Client

An unofficial .NET client for Riot Games and their games League of Legends, Legends of Runeterra, Teamfight Tactics and Valorant.

Camille.RiotGames

Riot Games API library. Fully rate limited, automatic retrying, thread-safe. Up-to-date nightlies.

Camille.RiotApi

Riot Games API library. Fully rate limited, automatic retrying, thread-safe. V4 Supported.

Camille.LolGame

League of Legends Live (In-Game) Client Data API library

GitHub repositories

This package is not used by any popular GitHub repositories.

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