BubbleLibrary 1.0.0
dotnet add package BubbleLibrary --version 1.0.0
NuGet\Install-Package BubbleLibrary -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BubbleLibrary" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add BubbleLibrary --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: BubbleLibrary, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install BubbleLibrary as a Cake Addin #addin nuget:?package=BubbleLibrary&version=1.0.0 // Install BubbleLibrary as a Cake Tool #tool nuget:?package=BubbleLibrary&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
BubbleLibrary
BubbleLibrary is a .NET library for creating and controlling bubbles in a Unity game.
Installation
To install BubbleLibrary, add the BubbleLibrary.dll file to your Unity project's Assets folder.
Usage
First, import the BubbleLibrary namespace at the top of your script:
using BubbleLibrary;
Then, create an instance of the BubbleScript class and call its methods:
// Create a new BubbleScript object
BubbleScript bubbleScript = new BubbleScript();
// Call the StartFloating method with the desired direction
bubbleScript.StartFloating(new Vector3(0, 1, 0)); // This will make the bubble move upwards
// Add the BubbleScript object to the bubble GameObject
bubble.AddComponent(bubbleScript.GetType());
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.1
- UnityEngine (>= 1.0.0)
- UnityEngine.dll (>= 1.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.0 | 140 | 4/13/2024 |