BenMakesGames.RandomHelpers 2.1.0

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dotnet add package BenMakesGames.RandomHelpers --version 2.1.0
NuGet\Install-Package BenMakesGames.RandomHelpers -Version 2.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BenMakesGames.RandomHelpers" Version="2.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add BenMakesGames.RandomHelpers --version 2.1.0
#r "nuget: BenMakesGames.RandomHelpers, 2.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install BenMakesGames.RandomHelpers as a Cake Addin
#addin nuget:?package=BenMakesGames.RandomHelpers&version=2.1.0

// Install BenMakesGames.RandomHelpers as a Cake Tool
#tool nuget:?package=BenMakesGames.RandomHelpers&version=2.1.0

Extensions for Random and IList to help you generate random content. IMPORTANT: this library was designed for use in games; no effort has been made to make these methods cryptographically secure.


int Random.Roll(int rolls, int sides)

Simulates rolling dice to generate a random integer.

  • rolls: Number of times to roll the die.
  • sides: Number of sides of the die.

Example usage:

// assuming some instance of Random named "rng":
int damage = rng.Roll(2, 6) + 2; // 2d6+2 damage

T Random.Next(IList<T> list)

Picks a single, random element from the given List or array.

  • list: The list or array to pick an element from.

Example usage:

// assuming some instance of Random named "rng":
List<string> names = new List<string>() { "Abby", "Ben", "Carly" };
string name = rng.Next(names);

string Random.NextString(string allowedCharacters, int length)

Generates a random string.

  • allowedCharacters: A string containing the characters which can appear in the generated string.
  • length: The length of the generated string.

Example usage:

// assuming some instance of Random named "rng":
string id = rng.NextString("abcdefghijklmnopqrstuvwxyz0123456789", 16);

string Random.NextString(IList<char> allowedCharacters, int length)

Generates a random string.

  • allowedCharacters: A List or array containing the characters which can appear in the generated string.
  • length: The length of the generated string.

bool Random.NextBool()

Returns either true, or false.

T Random.NextEnumValue<T>()

Picks a single, random value from the given Enum. Throws an exception if the given type is not an Enum.

Example usage:

public enum Race
{
    Elf,
    Dwarf,
    Human
}

...

// assuming some instance of Random named "rng":
Race race = rng.NextEnumValue<Race>();

int Random.NextPercentBonus(int baseAmount, float percentModifier)

Suppose you want to increase damage by 10%. Someone deals 18 damage. Do they get +1 damage, or +2?

When you deal with small base numbers, percent bonuses can be hard to work with, since a hard decision to round up or down will cause your percent modifieres to have a much larger or smaller impact than intended.

There are a few ways to deal with this:

  • Use larger base numbers.
  • Use Math.Round (doesn't help much if numbers don't vary by much; especially if they're small to begin with).
  • Don't use % bonuses; use fixed bonuses.
  • Round down, but then take the remainder as a % chance to add one more.

Random.NextPercentBonus helps you do the last option (with additional logic to correctly handle % penalties).

I'd like to emphasize that just because this function helps you do the last option doesn't mean that it's the best option for YOUR game! Choose the system that works best for your game; if that system happens to be one where numbers are small, but % bonuses are wanted, then this function may help you solve a problem experienced by that system.

Example usage:

// assuming some instance of Random named "rng":
int damage = rng.Roll(2, 6) + 2; // 2d6+2
float damageBonus = 0.15; // +15%

int finalDamage = rng.NextPercentBonus(damage, damageBonus);

void IList<T>.Shuffle(Random rng)

Fisher-Yates Shuffle. Modifies the list in-place.

  • rng: The RNG to use when performing the shuffle.

Example usage:

// assuming some instance of Random named "rng":
string[] favoriteFruit = new string[] { "Mango", "Watermelon", "Raspberry", "Cantaloupe" };
favoriteFruit.Shuffle(rng);
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
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  • .NETStandard 2.0

    • No dependencies.

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Version Downloads Last updated
5.1.0 224 11/25/2023
5.0.0 102 11/25/2023
4.0.0 120 11/4/2023
3.1.1 162 5/4/2023
3.1.0 121 5/4/2023
3.0.0 135 5/4/2023
2.2.1 171 4/16/2023
2.2.0 163 4/16/2023
2.1.4 609 7/25/2020
2.1.3 514 7/25/2020
2.1.2 517 11/1/2019
2.1.1 634 2/2/2019
2.1.0 941 4/1/2018
2.0.0 926 3/25/2018
1.0.0 887 3/25/2018