Aether.Physics2D
2.0.0
.NET Standard 2.0
.NET Framework 4.0
dotnet add package Aether.Physics2D --version 2.0.0
NuGet\Install-Package Aether.Physics2D -Version 2.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Aether.Physics2D" Version="2.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Aether.Physics2D --version 2.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Aether.Physics2D, 2.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Aether.Physics2D as a Cake Addin
#addin nuget:?package=Aether.Physics2D&version=2.0.0
// Install Aether.Physics2D as a Cake Tool
#tool nuget:?package=Aether.Physics2D&version=2.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Aether.Physics2D is a 2D collision detection system.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net40 is compatible. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages (6)
Showing the top 5 NuGet packages that depend on Aether.Physics2D:
Package | Downloads |
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SharpEngine
Little 2D game engine built on RayLib |
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CaptainKidd.Aether.Physics2D.Diaognostics
Package Description |
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GibsonCore
Game engine core library for Monogame |
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Gym.NET.Environments
openai/gym's popular toolkit for developing and comparing reinforcement learning algorithms port to C#. This package contains ported gym's environments. |
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Turtle-nuget
Turtle is an awesome game framework for C#. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Aether.Physics2D:
Repository | Stars |
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SciSharp/Gym.NET
openai/gym's popular toolkit for developing and comparing reinforcement learning algorithms port to C#.
|