AdamsLair.Duality.Editor.Plugins.CamView 2.2.6

There is a newer version of this package available.
See the version list below for details.
dotnet add package AdamsLair.Duality.Editor.Plugins.CamView --version 2.2.6
NuGet\Install-Package AdamsLair.Duality.Editor.Plugins.CamView -Version 2.2.6
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.CamView" Version="2.2.6" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality.Editor.Plugins.CamView --version 2.2.6
#r "nuget: AdamsLair.Duality.Editor.Plugins.CamView, 2.2.6"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality.Editor.Plugins.CamView as a Cake Addin
#addin nuget:?package=AdamsLair.Duality.Editor.Plugins.CamView&version=2.2.6

// Install AdamsLair.Duality.Editor.Plugins.CamView as a Cake Tool
#tool nuget:?package=AdamsLair.Duality.Editor.Plugins.CamView&version=2.2.6

A basic Camera View editor module.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Editor.Plugins.CamView:

Repository Stars
AdamsLair/duality
a 2D Game Development Framework
Version Downloads Last updated
4.0.0-alpha2 496 6/12/2020
4.0.0-alpha1 397 6/12/2020
4.0.0-alpha0 347 6/12/2020
3.0.4 6,144 10/4/2019
3.0.3 619 10/4/2019
3.0.2 1,111 7/28/2019
3.0.1 1,155 5/4/2019
3.0.0 1,789 12/7/2018
2.6.8 2,321 6/7/2018
2.6.7 1,032 6/3/2018
2.6.6 1,328 4/24/2018
2.6.5 1,434 3/15/2018
2.6.4 1,264 2/19/2018
2.6.3 1,201 1/27/2018
2.6.2 1,334 1/6/2018
2.6.1 1,652 10/26/2017
2.6.0 1,802 8/22/2017
2.5.1 1,791 6/25/2017
2.5.0 1,186 6/17/2017
2.4.5 1,133 6/11/2017
2.4.4 1,258 5/25/2017
2.4.3 1,241 5/9/2017
2.4.2 1,136 5/3/2017
2.4.1 1,271 4/14/2017
2.4.0 1,071 4/14/2017
2.3.9 1,306 3/25/2017
2.3.8 2,564 11/13/2016
2.3.7 1,280 10/27/2016
2.3.6 1,347 10/3/2016
2.3.5 1,508 9/25/2016
2.3.4 1,472 8/30/2016
2.3.3 1,159 8/27/2016
2.3.2 1,105 8/27/2016
2.3.1 1,500 7/24/2016
2.3.0 1,596 6/7/2016
2.2.7 1,369 5/16/2016
2.2.6 1,477 4/19/2016
2.2.5 1,414 4/1/2016
2.2.4 1,369 3/19/2016
2.2.3 1,679 2/18/2016
2.2.2 1,353 2/7/2016
2.2.1 1,268 1/31/2016
2.2.0 1,559 1/16/2016
2.1.1 1,880 12/5/2015
2.1.0 1,514 11/28/2015
2.0.3 1,438 11/10/2015
2.0.2 1,250 11/10/2015
2.0.1 1,431 11/1/2015
2.0.0 1,360 10/19/2015
1.0.10 4,243 2/28/2015
1.0.9 1,272 2/28/2015
1.0.8 1,706 2/24/2015
1.0.7 1,480 2/6/2015
1.0.6 1,303 2/6/2015
1.0.5 1,297 2/2/2015
1.0.4 1,468 1/16/2015
1.0.3 2,212 11/3/2014
1.0.2 1,545 9/30/2014
1.0.1 1,609 8/18/2014
1.0.0 1,532 7/25/2014

CamView Bugfixes, Bugfixes, AdamsLair.WinForms Update, CamViewState Custom Grid Info
#FIX: Fixed a bug where the Game View wouldn't set the proper sound listener when focused.
#FIX: Fixed an ArgumentNullException when pressing Ctrl+C or Ctrl+X on a numeric or string property editor while it didn't contain any value.
#CHANGE: Updated the AdamsLair.WinForms dependency to version 1.1.2.
#ADD: It is now possible for each CamViewState to override grid size and position to display on the grid layer.
#ADD: Added OnCollectWorldOverlayDrawcalls API to CamViewState and CamViewLayer.
#CHANGE: All world space user interaction indicators are now rendered in the new world overlay mode to better account for non-flat renderers.